The character of difference: Procedurality, rhetoric, and roleplaying games G Voorhees Game Studies 9 (2), 2009 | 88 | 2009 |
I Play Therefore I Am: Sid Meier's Civilization, Turn-Based Strategy Games and the Cogito GA Voorhees Games and Culture 4 (3), 254-275, 2009 | 78 | 2009 |
Guns, Grenades and Grunts: First Person-Shooter Games G Voorhees, J Call, K Whitlock Continuum International, 2012 | 64* | 2012 |
Feminism in play KL Gray, G Voorhees, E Vossen Springer, 2018 | 62 | 2018 |
Performing neoliberal masculinity: Reconfiguring hegemonic masculinity in professional gaming G Voorhees, A Orlando Masculinities in play, 211-227, 2018 | 43 | 2018 |
Daddy issues: Constructions of fatherhood in the last of us and BioShock infinite G Voorhees Ada: A journal of gender, new media, and technology 9, 2016 | 42 | 2016 |
Queerness in play T Harper, MB Adams, N Taylor, G Voorhees Palgrave Macmillan, 2018 | 36 | 2018 |
Neoliberal masculinity: The government of play and masculinity in e-sports G Voorhees Playing to win: Sports, video games, and the culture of play, 63-91, 2015 | 36 | 2015 |
Dungeons, dragons, and digital denizens: The digital role-playing game GA Voorhees, J Call, K Whitlock Bloomsbury Publishing USA, 2012 | 36 | 2012 |
Introduction: Masculinity and gaming: Mediated masculinities in play N Taylor, G Voorhees Masculinities in play, 1-19, 2018 | 32 | 2018 |
Introduction: Reframing hegemonic conceptions of women and feminism in gaming culture KL Gray, G Voorhees, E Vossen Feminism in play, 1-17, 2018 | 31 | 2018 |
Play and possibility in the rhetoric of the war on terror: The structure of agency in Halo 2 G Voorhees Game Studies 14 (1), 2014, 2014 | 26 | 2014 |
Neoliberal Multiculturalism in Mass Effect: The Government of Difference in Digital Role-Playing Games G VOORHEES Dungeons, Dragons, and Digital Denizens: The Digital Role Playing Game 1 …, 2012 | 19 | 2012 |
Shooting G Voorhees The Routledge companion to video game studies, 251-258, 2014 | 17 | 2014 |
Genre Troubles in Game Studies: Ludology, Agonism, and Social Action G Voorhees Kinephanos. Revue d'études des médias et de culture populaire, 16-39, 2019 | 14 | 2019 |
Discursive games and gamic discourses G Voorhees communication+ 1 1 (1), 1-21, 2012 | 13 | 2012 |
Monsters, Nazis and Tangos: The Normalization of the First-Person Shooter. G Voorhees Guns, Grenades and Grunts: First Person-Shooter Games, 89-111, 2012 | 11 | 2012 |
From dungeons to digital denizens J Call, K Whitlock, G Voorhees Dungeons, dragons, and digital denizens: The digital role-playing game 1, 11-24, 2012 | 11 | 2012 |
Things That Go Boom: From Guns to Griefing G Voorhees, J Call, K Whitlock Guns, Grenades and Grunts: First Person-Shooter Games, 1-21, 2012 | 10 | 2012 |
Traumatic origins: Memory, crisis, and identity in digital RPGs K Whitlock Dungeons, dragons, and digital denizens: The digital role-playing game 1, 135, 2012 | 9 | 2012 |