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Gerald Voorhees
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Cited by
Year
The character of difference: Procedurality, rhetoric, and roleplaying games
G Voorhees
Game Studies 9 (2), 2009
882009
I Play Therefore I Am: Sid Meier's Civilization, Turn-Based Strategy Games and the Cogito
GA Voorhees
Games and Culture 4 (3), 254-275, 2009
782009
Guns, Grenades and Grunts: First Person-Shooter Games
G Voorhees, J Call, K Whitlock
Continuum International, 2012
64*2012
Feminism in play
KL Gray, G Voorhees, E Vossen
Springer, 2018
622018
Performing neoliberal masculinity: Reconfiguring hegemonic masculinity in professional gaming
G Voorhees, A Orlando
Masculinities in play, 211-227, 2018
432018
Daddy issues: Constructions of fatherhood in the last of us and BioShock infinite
G Voorhees
Ada: A journal of gender, new media, and technology 9, 2016
422016
Queerness in play
T Harper, MB Adams, N Taylor, G Voorhees
Palgrave Macmillan, 2018
362018
Neoliberal masculinity: The government of play and masculinity in e-sports
G Voorhees
Playing to win: Sports, video games, and the culture of play, 63-91, 2015
362015
Dungeons, dragons, and digital denizens: The digital role-playing game
GA Voorhees, J Call, K Whitlock
Bloomsbury Publishing USA, 2012
362012
Introduction: Masculinity and gaming: Mediated masculinities in play
N Taylor, G Voorhees
Masculinities in play, 1-19, 2018
322018
Introduction: Reframing hegemonic conceptions of women and feminism in gaming culture
KL Gray, G Voorhees, E Vossen
Feminism in play, 1-17, 2018
312018
Play and possibility in the rhetoric of the war on terror: The structure of agency in Halo 2
G Voorhees
Game Studies 14 (1), 2014, 2014
262014
Neoliberal Multiculturalism in Mass Effect: The Government of Difference in Digital Role-Playing Games
G VOORHEES
Dungeons, Dragons, and Digital Denizens: The Digital Role Playing Game 1 …, 2012
192012
Shooting
G Voorhees
The Routledge companion to video game studies, 251-258, 2014
172014
Genre Troubles in Game Studies: Ludology, Agonism, and Social Action
G Voorhees
Kinephanos. Revue d'études des médias et de culture populaire, 16-39, 2019
142019
Discursive games and gamic discourses
G Voorhees
communication+ 1 1 (1), 1-21, 2012
132012
Monsters, Nazis and Tangos: The Normalization of the First-Person Shooter.
G Voorhees
Guns, Grenades and Grunts: First Person-Shooter Games, 89-111, 2012
112012
From dungeons to digital denizens
J Call, K Whitlock, G Voorhees
Dungeons, dragons, and digital denizens: The digital role-playing game 1, 11-24, 2012
112012
Things That Go Boom: From Guns to Griefing
G Voorhees, J Call, K Whitlock
Guns, Grenades and Grunts: First Person-Shooter Games, 1-21, 2012
102012
Traumatic origins: Memory, crisis, and identity in digital RPGs
K Whitlock
Dungeons, dragons, and digital denizens: The digital role-playing game 1, 135, 2012
92012
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Articles 1–20