Alex Mitchell
TitelCiteret afÅr
NetEffect: a network architecture for large-scale multi-user virtual worlds
TK Das, G Singh, A Mitchell, PS Kumar, K McGee
Proceedings of the ACM symposium on Virtual reality software and technology …, 1997
1321997
Learning to write together using groupware
I Posner, A Mitchell, R Baecker
Computer supported cooperative writing, 161-85, 1996
84*1996
Learning to write together using groupware
A Mitchell, I Posner, R Baecker
Proceedings of the SIGCHI conference on Human factors in computing systems …, 1995
731995
Communication and shared understanding in collaborative writing.
A Mitchell
University of Toronto, 1996
461996
SASSE: The collaborative editor
RM Baecker, G Glass, A Mitchell, I Posner
Conference companion on Human factors in computing systems, 459-462, 1994
42*1994
Developing social virtual worlds using NetEffect
TK Das, G Singh, A Mitchell, PS Kumar, K McGee
Proceedings of IEEE 6th Workshop on Enabling Technologies: Infrastructure …, 1997
301997
Limits of rereadability in procedural interactive stories
A Mitchell, K McGee
Proceedings of the 2011 annual conference on Human factors in computing …, 2011
212011
Reading again for the first time: a model of rereading in interactive stories
A Mitchell, K McGee
International Conference on Interactive Digital Storytelling, 202-213, 2012
132012
Wordless games: gameplay as narrative technique
YT Sim, A Mitchell
International Conference on Interactive Digital Storytelling, 137-149, 2017
112017
Comparing Effects of Dynamic Difficulty Adjustment Systems on Video Game Experience
D Ang, A Mitchell
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2017
92017
Designing hypertext tools to facilitate authoring multiple points-of-view stories
A Mitchell, K McGee
Proceedings of the 20th ACM conference on Hypertext and hypermedia, 309-316, 2009
82009
Reflective rereading and the simcity effect in interactive stories
A Mitchell
International Conference on Interactive Digital Storytelling, 27-39, 2015
72015
Rereading in interactive stories: Constraints on agency and procedural variation
A Mitchell, K McGee
International Conference on Interactive Digital Storytelling, 37-42, 2011
72011
Designing Storytelling Games That Encourage Narrative Play
A Mitchell, K McGee
Joint International Conference on Interactive Digital Storytelling, 98-108, 2009
72009
Telling stories on the go: Lessons from a mobile thematic storytelling system
A Mitchell, TL Chuah
International Conference on Interactive Digital Storytelling, 83-94, 2013
62013
Motivations for rereading in interactive stories: A preliminary investigation
A Mitchell
Interactive Storytelling, 232-235, 2010
62010
A visual interaction cue framework from video game environments for augmented reality
KR Dillman, TTH Mok, A Tang, L Oehlberg, A Mitchell
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems …, 2018
52018
“As Only a Game Can”: Re-creating Subjective Lived Experiences through Interactivity in Non-Fictional Video Games
E Chew, A Mitchell
Subjectivity across Media: Interdisciplinary and Transmedial Perspectives, 18, 2016
52016
The paradox of rereading in hypertext fiction
A Mitchell, K McGee
Proceedings of the 23rd ACM conference on Hypertext and social media, 103-112, 2012
52012
Narrative Production and Interactive Storytelling
A Mitchell
Refractory: A Journal of Entertainment Media 13, 2008
52008
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Artikler 1–20