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Alex Mitchell
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NetEffect: A network architecture for large-scale multi-user virtual worlds
TK Das, G Singh, A Mitchell, PS Kumar, K McGee
Proceedings of the ACM symposium on Virtual reality software and technology …, 1997
1361997
Learning to write together using groupware
I Posner, A Mitchell, R Baecker
Computer supported cooperative writing, 161-85, 1996
94*1996
Learning to write together using groupware
A Mitchell, I Posner, R Baecker
Proceedings of the SIGCHI conference on Human factors in computing systems …, 1995
941995
SASSE: The collaborative editor
RM Baecker, G Glass, A Mitchell, I Posner
Conference companion on Human factors in computing systems, 459-462, 1994
501994
Communication and shared understanding in collaborative writing.
A Mitchell
University of Toronto, 1996
491996
A visual interaction cue framework from video game environments for augmented reality
KR Dillman, TTH Mok, A Tang, L Oehlberg, A Mitchell
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems …, 2018
382018
Developing social virtual worlds using NetEffect
TK Das, G Singh, A Mitchell, PS Kumar, K McGee
Proceedings of IEEE 6th Workshop on Enabling Technologies: Infrastructure …, 1997
301997
Limits of rereadability in procedural interactive stories
A Mitchell, K McGee
Proceedings of the 2011 annual conference on Human factors in computing …, 2011
242011
Reading again for the first time: a model of rereading in interactive stories
A Mitchell, K McGee
International Conference on Interactive Digital Storytelling, 202-213, 2012
212012
Wordless games: Gameplay as narrative technique
YT Sim, A Mitchell
International Conference on Interactive Digital Storytelling, 137-149, 2017
192017
Comparing effects of dynamic difficulty adjustment systems on video game experience
D Ang, A Mitchell
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2017
192017
Making the Familiar Unfamiliar: Techniques for Creating Poetic Gameplay.
A Mitchell
DiGRA/FDG '16 - Proceedings of the First International Joint Conference of …, 2016
182016
Bringing art to life: Examining poetic gameplay devices in interactive life stories
EC Chew, A Mitchell
Games and Culture 15 (8), 874-901, 2020
172020
Reflective rereading and the simcity effect in interactive stories
A Mitchell
International Conference on Interactive Digital Storytelling, 27-39, 2015
142015
A preliminary categorization of techniques for creating poetic gameplay
A Mitchell, L Kway, T Neo, YT Sim
Game Studies: The International Journal of Computer Game Research 20 (2), 2020
132020
Rereading in interactive stories: Constraints on agency and procedural variation
A Mitchell, K McGee
International Conference on Interactive Digital Storytelling, 37-42, 2011
122011
The paradox of rereading in hypertext fiction
A Mitchell, K McGee
Proceedings of the 23rd ACM conference on Hypertext and social media, 103-112, 2012
102012
Designing hypertext tools to facilitate authoring multiple points-of-view stories
A Mitchell, K McGee
Proceedings of the 20th ACM conference on Hypertext and hypermedia, 309-316, 2009
102009
Perceived agency as meaningful expression of playable character personality traits in storygames
L Kway, A Mitchell
International Conference on Interactive Digital Storytelling, 230-239, 2018
92018
Emotional agency in storygames
L Kway, A Mitchell
Proceedings of the 13th International Conference on the Foundations of …, 2018
92018
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