Shamus P. Smith
TitelCiteret afÅr
Computer game engines for developing first-person virtual environments
D Trenholme, SP Smith
Virtual reality 12 (3), 181-187, 2008
1312008
Rapid prototyping a virtual fire drill environment using computer game technology
SP Smith, D Trenholme
Fire safety journal 44 (4), 559-569, 2009
1172009
Exploring Business Models for MOOCs in Higher Education
EL Burd, SP Smith, S Reisman
Innovative Higher Education 40 (1), 37-49, 2014
902014
Evaluation for the design of experience in virtual environments: modeling breakdown of interaction and illusion
T Marsh, P Wright, S Smith
Cyberpsychology & Behavior 4 (2), 225-238, 2001
692001
The hybrid world of virtual environments
S Smith, D Duke, M Massink
Computer Graphics Forum 18 (3), 297-308, 1999
521999
Extending Building Information Models into Game Engines
R Bille, SP Smith, K Maund, G Brewer
Proceedings of the 2014 Conference on Interactive Entertainment, 1-8, 2014
392014
Virtual environments as hybrid systems
S Smith, D Duke
Eurographics UK 17th Annual Conference, 113-128, 1999
391999
Drowning in immersion
S Smith, T Marsh, D Duke, P Wright
Proceedings of UK-VRSIG 98, 1-9, 1998
36*1998
Evaluating design guidelines for reducing user disorientation in a desktop virtual environment
SP Smith, T Marsh
Virtual Reality 8 (1), 55-62, 2004
352004
Evaluating distributed cognitive resources for wayfinding in a desktop virtual environment
SP Smith, J Hart
3D User Interfaces, 2006. 3DUI 2006. IEEE Symposium on, 3-10, 2006
342006
Using planning techniques to provide feedback in interactive learning environments
RH Kemp, SP Smith
Proceedings Sixth International Conference on Tools with Artificial …, 1994
301994
Binding virtual environments to toolkit capabilities
SP Smith, DJ Duke
Computer Graphics Forum 19 (3), 81-89, 2000
272000
Towards hybrid interface specification for virtual environments
M Massink, D Duke, S Smith
Design, Specification and Verification of Interactive Systems’ 99, 30-51, 1999
271999
Exploring the effectiveness of commercial and custom-built games for cognitive training
SP Smith, M Stibric, D Smithson
Computers in Human Behavior 29 (6), 2388-2393, 2013
262013
A meta-analysis of data collection in serious games research
SP Smith, K Blackmore, K Nesbitt
Serious Games Analytics, 31-55, 2015
232015
Measuring the effect of gaming experience on virtual environment navigation tasks
SP Smith, S Du'Mont
3D User Interfaces, 2009. 3DUI 2009. IEEE Symposium on, 3-10, 2009
232009
User centred design and implementation of virtual environments
SP Smith, MD Harrison
International Journal of Human-Computer Studies 55 (2), 109-114, 2001
232001
Using the resources model in virtual environment design
S Smith, D Duke, P Wright
Workshop on User Centered Design and Implementation of Virtual Environments …, 1999
221999
Measuring reuse in hazard analysis
SP Smith, MD Harrison
Reliability Engineering & System Safety 89 (1), 93-104, 2005
202005
Simulating cooperative fire evacuation training in a virtual environment using gaming technology
M Xi, SP Smith
Virtual Reality (VR), 2014 iEEE, 139-140, 2014
192014
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Artikler 1–20