Evaluating real-time gaze representations to infer intentions in competitive turn-based strategy games J Newn, E Velloso, F Allison, Y Abdelrahman, F Vetere Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2017 | 32 | 2017 |
Looks can be deceiving: Using gaze visualisation to predict and mislead opponents in strategic gameplay J Newn, F Allison, E Velloso, F Vetere Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems …, 2018 | 26 | 2018 |
Player identity dissonance and voice interaction in games M Carter, F Allison, J Downs, M Gibbs Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015 | 23 | 2015 |
Good Frustrations: The paradoxical pleasure of fearing death in DayZ F Allison, M Carter, M Gibbs Proceedings of the Annual Meeting of the Australian Special Interest Group …, 2015 | 17 | 2015 |
Whose mind is the signal? Focalization in video game narratives. F Allison DiGRA Conference, 2015 | 13 | 2015 |
Word play: a history of voice interaction in digital games F Allison, M Carter, M Gibbs Games and Culture 15 (2), 91-113, 2020 | 10 | 2020 |
Design Patterns for Voice Interaction in Games F Allison, M Carter, M Gibbs, W Smith Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018 | 9 | 2018 |
Designing interactions with intention-aware gaze-enabled artificial agents J Newn, R Singh, F Allison, P Madumal, E Velloso, F Vetere IFIP Conference on Human-Computer Interaction, 255-281, 2019 | 8 | 2019 |
How players speak to an intelligent game character using natural language messages F Allison, E Luger, K Hofmann Transactions of the Digital Games Research Association 4 (2), 2018 | 7 | 2018 |
8 Guilt in DayZ M Carter, F Allison Transgression in Games and Play, 133, 2019 | 6 | 2019 |
Spontaneous interactions with a virtually embodied intelligent assistant in Minecraft F Allison, E Luger, K Hofmann Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors …, 2017 | 6 | 2017 |
Frame analysis of voice interaction gameplay F Allison, J Newn, W Smith, M Carter, M Gibbs Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019 | 5 | 2019 |
Fear, loss and meaningful play: Permadeath in DayZ M Carter, F Allison Journal of Gaming & Virtual Worlds 9 (2), 143-158, 2017 | 5 | 2017 |
The videogame as prosthetic imagination: Immersion in Mirror’s Edge F Allison Unpublished Honors thesis, RMIT University, 2010 | 4 | 2010 |
" Hi! I am the Crowd Tasker" Crowdsourcing through Digital Voice Assistants D Hettiachchi, Z Sarsenbayeva, F Allison, N van Berkel, T Dingler, ... Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020 | 2 | 2020 |
Enabling creative crowd work through smart speakers D Hettiachchi, N van Berkel, T Dingler, F Allison, V Kostakos, J Goncalves Workshop on Designing Crowd-powered Creativity Support Systems (CHI’19 …, 2019 | 2 | 2019 |
Are You Out of Your Mind? Focalization in Digital Games F Allison Transactions of the Digital Games Research Association 2 (3), 31-60, 2016 | 1 | 2016 |
A History of Voice Interaction in Games F Allison, M Carter, M Gibbs DiGRA/FDG '16 - Abstract Proceedings of the First International Joint …, 2016 | 1 | 2016 |
Voice interaction game design and gameplay FJ Allison | | 2020 |
Productive Distrust: Playing with the player in digital games LA Sparrow, F Allison, M Gibbs, M Arnold | | 2020 |