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Andrea Valente
Andrea Valente
Associate professor, University of Southern Denmark
Verificeret mail på mmmi.sdu.dk - Startside
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Citeret af
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A distributed abstract machine for Safe Ambients
D Sangiorgi, A Valente
Automata, Languages and Programming: 28th International Colloquium, ICALP …, 2001
582001
Interactivity and multimodality in language learning: the untapped potential of audiobooks
E Marchetti, A Valente
Universal Access in the Information Society 17 (2), 257-274, 2018
512018
Learning via game design: From digital to card games and back again
E Marchetti, A Valente
Electronic Journal of E-learning 13 (3), pp167‑180-pp167‑180, 2015
332015
Safe ambients: Abstract machine and distributed implementation
P Giannini, D Sangiorgi, A Valente
Science of Computer Programming 59 (3), 209-249, 2006
212006
Exploring theoretical computer science using paper toys (for kids)
A Valente
IEEE International Conference on Advanced Learning Technologies, 2004 …, 2004
152004
Diachronic perspective and interaction: new directions for innovation in historical museums
E Marchetti, A Valente
International Journal of Technology, Knowledge and Society 8 (6), 131, 2013
142013
Programming Turing Machines as a game for technology sense-making
A Valente, E Marchetti
2011 IEEE 11th International Conference on Advanced Learning Technologies …, 2011
112011
Make and play: card games as tangible and playable knowledge representation boundary objects
A Valente, E Marchetti
2015 IEEE 15th International Conference on Advanced Learning Technologies …, 2015
102015
Development of a Rich Picture editor: a user-centered approach
A Valente, E Marchetti
International Journal on Advances in Intelligent Systems 3 (3 & 4), 187-199, 2010
102010
Framework for graph-based formalisms
M Gribaudo, A Valente
Proceeding of the first International Conference on Software Engineering …, 2000
102000
It takes three: re-contextualizing game-based learning among teachers, developers and learners
E Marchetti, A Valente
Proceedings of the European Conference on Games Based Learning, 399-406, 2016
92016
Kill it or Grow it.: Computer Game Design for Playful Math-Learning
A Valente, E Marchetti
2012 IEEE Fourth International Conference On Digital Game And Intelligent …, 2012
92012
Fabric robotics-lessons learned introducing soft robotics in a computational thinking course for children
BKMK Pedersen, E Marchetti, A Valente, J Nielsen
International Conference on Human-Computer Interaction, 499-519, 2020
82020
What a tangible digital installation for museums can offer to autistic children and their teachers
E Marchetti, A Valente
International Journal of Game-Based Learning (IJGBL) 6 (2), 29-45, 2016
82016
Boardgames and computational thinking: how to identify games with potential to support ct in the classroom
M Scirea, A Valente
Proceedings of the 15th International Conference on the Foundations of …, 2020
72020
Design games to learn: a new approach to playful learning through digital games
E Marchetti, A Valente
proceedings of the European conference on games based learning 1, 356-363, 2014
72014
Transposition of Domain Knowledge into Educational Games
E Marchetti, K Jensen, A Valente
Technology, Knowledge and Society Conference, 273-288, 2014
72014
Design of an educational multimedia library to teach python to non-technical university students
A Valente, E Marchetti, J Wang
2020 9th International Congress on Advanced Applied Informatics (IIAI-AAI …, 2020
62020
Development of a memory training game
K Jensen, A Valente
Technologies of Inclusive Well-Being: Serious Games, Alternative Realities …, 2014
62014
C-cards: using paper and scissors to understand computer science
A Valente
Proc. of the Kolin Kolistelut-Koli Calling, 2003
62003
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Artikler 1–20