Indoor positioning of shoppers using a network of Bluetooth Low Energy beacons P Dickinson, G Cielniak, O Szymanezyk, M Mannion 2016 International Conference on Indoor Positioning and Indoor Navigation …, 2016 | 93 | 2016 |
A run-length based connected component algorithm for FPGA implementation K Appiah, A Hunter, P Dickinson, J Owens 2008 International Conference on Field-Programmable Technology, 177-184, 2008 | 53 | 2008 |
Virtual reality crowd simulation: effects of agent density on user experience and behaviour P Dickinson, K Gerling, K Hicks, J Murray, J Shearer, J Greenwood Virtual Reality 23, 19-32, 2019 | 50 | 2019 |
Accelerated hardware video object segmentation: From foreground detection to connected components labelling K Appiah, A Hunter, P Dickinson, H Meng Computer vision and image understanding 114 (11), 1282-1291, 2010 | 49 | 2010 |
A spatially distributed model for foreground segmentation P Dickinson, A Hunter, K Appiah Image and vision computing 27 (9), 1326-1335, 2009 | 44 | 2009 |
Unpredictable movement as an anti-predator strategy G Richardson, P Dickinson, OHP Burman, TW Pike Proceedings of the Royal Society B 285 (1885), 20181112, 2018 | 38 | 2018 |
Juicy game design: Understanding the impact of visual embellishments on player experience K Hicks, K Gerling, P Dickinson, V Vanden Abeele Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2019 | 34 | 2019 |
Fpga implementation of naive bayes classifier for visual object recognition H Meng, K Appiah, A Hunter, P Dickinson CVPR 2011 WORKSHOPS, 123-128, 2011 | 34 | 2011 |
Playing with science: gamised aspects of gamification found on the Online Citizen Science Project–Zooniverse A Greenhill, K Holmes, P Dickinson GAME-ON 2014 15th International Conference on Intelligent Games and …, 2014 | 33 | 2014 |
Automatic classification of flying bird species using computer vision techniques J Atanbori, W Duan, J Murray, K Appiah, P Dickinson Pattern Recognition Letters 81, 53-62, 2016 | 32 | 2016 |
Implementation and applications of tri-state self-organizing maps on FPGA K Appiah, A Hunter, P Dickinson, H Meng IEEE Transactions on Circuits and Systems for Video Technology 22 (8), 1150-1160, 2012 | 32 | 2012 |
Instant replay: Building a game engine with reproducible behavior P Dickinson Gamasutra (July 2001), 2001 | 32 | 2001 |
Dead fun: uncomfortable interactions in a virtual reality game for coffins J Brown, K Gerling, P Dickinson, B Kirman Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015 | 27 | 2015 |
Understanding the effects of gamification and juiciness on players K Hicks, K Gerling, G Richardson, T Pike, O Burman, P Dickinson 2019 IEEE Conference on Games (CoG), 1-8, 2019 | 26 | 2019 |
Virtual reality games for people using wheelchairs K Gerling, P Dickinson, K Hicks, L Mason, AL Simeone, K Spiel Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020 | 24 | 2020 |
Good game feel: an empirically grounded framework for juicy design K Hicks, P Dickinson, J Holopainen, K Gerling | 24 | 2018 |
Towards agent-based crowd simulation in airports using games technology O Szymanezyk, P Dickinson, T Duckett Agent and Multi-Agent Systems: Technologies and Applications: 5th KES …, 2011 | 24 | 2011 |
Evaluating pedestrian interaction preferences with a game theoretic autonomous vehicle in virtual reality F Camara, P Dickinson, C Fox Transportation research part F: traffic psychology and behaviour 78, 410-423, 2021 | 22 | 2021 |
Scene modelling using an adaptive mixture of Gaussians in colour and space P Dickinson, A Hunter IEEE Conference on Advanced Video and Signal Based Surveillance, 2005., 64-69, 2005 | 21 | 2005 |
From individual characters to large crowds: Augmenting the believability of open-world games through exploring social emotion in pedestrian groups O Szymanezyk, P Dickinson, T Duckett ARA Digital Media Private Limited, 2011 | 20 | 2011 |