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Maximiliano Miranda
Maximiliano Miranda
Estudiante de doctorado, Universidad Complutense de Madrid
Verified email at ucm.es
Title
Cited by
Cited by
Year
A machine learning approach to predict the winner in StarCraft based on influence maps
AA Sánchez-Ruiz, M Miranda
Entertainment Computing 19, 29-41, 2017
232017
A Neuroevolution Approach to Imitating Human-Like Play in Ms. Pac-Man Video Game.
M Miranda, AA Sánchez-Ruiz, F Peinado
CoSECivi, 113-124, 2016
142016
A CBR approach for imitating human playing style in Ms. Pac-Man video game
M Miranda, AA Sánchez-Ruiz, F Peinado
Case-Based Reasoning Research and Development: 26th International Conference …, 2018
132018
Towards human-like bots using online interactive case-based reasoning
M Miranda, AA Sánchez-Ruiz, F Peinado
Case-Based Reasoning Research and Development: 27th International Conference …, 2019
82019
Using gestural emotions recognised through a neural network as input for an adaptive music system in virtual reality
ML Ibáñez, M Miranda, N Alvarez, F Peinado
Entertainment Computing 38, 100404, 2021
72021
Building non-player character behaviors by imitation using interactive case-based reasoning
M Miranda, AA Sánchez-Ruiz, F Peinado
Case-Based Reasoning Research and Development: 28th International Conference …, 2020
42020
Pac-Man or Pac-Bot? Exploring subjective perception of players' humanity in Ms. Pac-Man.
M Miranda, AA Sánchez-Ruiz, F Peinado
CoSECivi, 163-175, 2017
42017
Improving the Performance of a Computer-Controlled Player in a Maze Chase Game using Evolutionary Programming on a Finite-State Machine.
M Miranda, F Peinado
CoSECivi, 13-23, 2015
42015
Interactive Explainable Case-Based Reasoning for Behavior Modelling in Videogames
M Miranda, AA Sánchez-Ruiz, F Peinado
2021 IEEE 33rd International Conference on Tools with Artificial …, 2021
22021
Developing an Automated Planning Tool for Non-Player Character Behavior
D Romero, M Sánchez, JM Sierra, M Miranda, F Peinado
VI Congreso de la sociedad española para las ciencias del videojuego, 2020
12020
Aprendizaje por demostración para la creación de personajes automáticos con estilo de juego humano en videojuegos arcade
M Miranda Esteban
Universidad Complutense de Madrid, 2024
2024
Entertainment Computing
AA Sánchez-Ruiz, M Miranda
2016
Modelos de comportamiento de unidades militares de un videojuego de estrategia en tiempo real basados en máquinas de estado multinivel
FP Gil, MM Esteban
Videojuegos: desarrollo e industria creativa, 255-268, 2015
2015
Producción de un videojuego multijugador en Unity combinando los géneros MOBA y RTS: tecnología e implementación
D Gálvez Ruiz, M Miranda Esteban, F Monasterio Martín
2014
CBR for Imitating the Human Playing Style in Ms. Pac-Man
M Miranda
ICCBR 2018, 219, 0
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