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Dale Leorke
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Cited by
Cited by
Year
Location-based gaming: Play in public space
D Leorke
Palgrave Macmillan, 2019
114*2019
More than just a library”: Public libraries in the ‘smart city
D Leorke, D Wyatt, S McQuire
City, culture and society 15, 37-44, 2018
104*2018
Rebranding the platform: The limitations of ‘platform studies’
D Leorke
Digital Culture and Education 4 (3), 2012
502012
Public libraries in the smart city
D Leorke, D Wyatt
Palgrave Macmillan, 2019
442019
Platformisation in game development
A Chia, B Keogh, D Leorke, B Nicoll
Internet Policy Review 9 (4), 1-28, 2020
352020
Ideology, obsolescence and preservation in digital mapping and locative art
S Jethani, D Leorke
International Communication Gazette 75 (5-6), 484-501, 2013
262013
Location-based gaming apps and the commercialization of locative media
D Leorke
Mobility and locative media: mobile communication in hybrid spaces 132, 2014
252014
Player experiences in location-based games: Memorable moments with Pokémon GO
E Koskinen, D Leorke, K Alha, J Paavilainen
Augmented Reality Games I: Understanding the Pokémon GO Phenomenon, 95-116, 2019
232019
Heightened intensity: Reflecting on player experiences in Wayfinder Live
T Innocent, D Leorke
Convergence 25 (1), 18-39, 2019
222019
Promoting Yokosuka through videogame tourism
C Ramírez-Moreno, D Leorke
Games and Play in the Creative, Smart and Ecological City, 2020
17*2020
Power, mobility, and diaspora in the global city: An interview with Saskia Sassen
D Leorke
PLATFORM: Journal of Media and Communication 1 (July), 103-108, 2009
162009
Reappropriating, reconfiguring and augmenting the smart city through play
D Leorke
Making Smart Cities More Playable: Exploring Playable Cities, 51-70, 2020
152020
From the cybercafé to the street: the right to play in the city
T Apperley, D Leorke
Deakin University, 2013
142013
'Alternative Ways of Being': Reimagining Locative Media Materiality through Speculative Fiction and Design
D Leorke, C Wood
Media Theory 3 (2), 63-102, 2019
132019
Augmented play: An analysis of augmented reality features in location-based games
K Alha, D Leorke, E Koskinen, J Paavilainen
Convergence 29 (2), 342-361, 2023
112023
Solo board gaming: an analysis of player motivations
D Leorke
Analog game studies 5 (4), 2018
112018
Playful, portable, pliable interventions into street spaces: deploying a ‘playful parklet’across Melbourne’s suburbs
Q Stevens, D Leorke, HMH Thai, T Innocent, C Tolentino
Journal of Urban Design 29 (2), 231-251, 2024
102024
The struggle to reclaim the city: An interview with Michael Sorkin
D Leorke
Space and Culture 18 (1), 98-105, 2015
82015
Openness in Practice
S Jethani, D Leorke
Springer Singapore, 2021
7*2021
(De) coding the City: Analyzing Urban Play through" Wayfinder" Live.
T Innocent, D Leorke
American Journal of Play 12 (3), 270-304, 2020
72020
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