Javier Melero
Javier Melero
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Group-based mobile learning: Do group size and sharing mobile devices matter?
J Melero, D Hernández-Leo, K Manatunga
Computers in Human Behavior 44, 377-385, 2015
How was the activity? A visualization support for a case of location‐based learning design
J Melero, D Hernández‐Leo, J Sun, P Santos, J Blat
British Journal of Educational Technology 46 (2), 317-329, 2015
A model for the design of puzzle-based games including virtual and physical objects
J Melero, D Hernández-Leo
Journal of Educational Technology & Society 17 (3), 192-207, 2014
Implementación de buenas prácticas en los Trabajos Fin de Grado
D Hernández-Leo, V Moreno Oliver, I Camps, R Clarisó, ...
REDU. Revista de Docencia Universitaria 11, 269-278, 2013
SOS: Orchestrating collaborative activities across digital and physical spaces using wearable signaling devices
D Hernández Leo, R Nieves, E Arroyo, A Rosales, J Melero Gallardo, ...
Journal of Universal Computer Science. 2012; 18 (15): 2165-2186., 2012
A Review of Constructivist Learning Methods with Supporting Tooling in ICT Higher Education: Defining Different Types of Scaffolding.
J Melero, DH Leo, J Blat
J. Univers. Comput. Sci. 18 (16), 2334-2360, 2012
A review of scaffolding approaches in game-based learning environments
J Melero, D Hernández-Leo, J Blat
Proceedings of the 5th European Conference on Games Based Learning, 20-21, 2011
Towards the support of scaffolding in customizable puzzle-based learning games
J Melero, D Hern, J Blat
2011 International Conference on Computational Science and Its Applications …, 2011
Modificación de los estereotipos sobre los mayores: análisis del cambio de actitudes
J Melero, J Buz
IMSERSO. Estudios I+ D+ I, 2002
Puzzle-based games as a metaphor for designing in situ learning activities
J Melero, P Santos, D Hernández-Leo, J Blat
Uso de rúbricas para el seguimiento y evaluación de los trabajos fin de grado
V Moreno, D Hernández Leo, I Camps i Pujolar, J Melero Gallardo
Orchestration signals in the classroom: managing the jigsaw collaborative learning flow
D Hernández-Leo, R Nieves, E Arroyo, A Rosales, J Melero, P Moreno, ...
Towards Ubiquitous Learning: 6th European Conference of Technology Enhanced …, 2011
Design and implementation of location-based learning games: four case studies with “QuesTInSitu: The Game”
J Melero, D Hernandez-Leo
IEEE Transactions on Emerging Topics in Computing 5 (1), 84-94, 2016
Uso de rúbricas para el seguimiento y evaluación de los trabajos fin de grado. II Congreso Internacional sobre Evaluación por Competencias mediante e-Rúbricas
V Moreno, D Hernández-Leo, I Camps i Pujolar, J Melero Gallardo
Málaga, 23-25, 2012
Assessing the Learning Path Specification: a pragmatic quality approach
J Janssen, S Heyenrath, H Martens, H Vogten, A Finders, E Herder, ...
Journal of Universal Computer Science 16 (21), 3191-3209, 2010
Considerations for the design of mini-games integrating hints for puzzle solving ICT-related concepts
J Melero, D Hern'ndez-Leo, J Blat
2012 IEEE 12th International Conference on Advanced Learning Technologies …, 2012
Adaptation de serious games selon la stratégie choisie par l'enseignant: approche fondée sur la Competence-based Knowledge Space Theory
N El-Kechaï, J Melero, JM Labat
7ème Conférence sur les Environnements Informatiques pour l'Apprentissage …, 2015
Comparing two CbKST approaches for adapting learning paths in serious games
J Melero, N El-Kechaï, JM Labat
Design for Teaching and Learning in a Networked World: 10th European …, 2015
An approach for visually supporting the creation of Personal Development Plans
J Melero, D Hernández-Leo, E Arroyo, A Aguilar, J Blat
2009 Ninth IEEE International Conference on Advanced Learning Technologies …, 2009
Quelques enseignements tirés de l'application de la Competence-based Knowledge Space Theory aux Serious Games
N El-Kechaï, J Melero, JM Labat
IC2015, 2015
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