Minhua Ma
Minhua Ma
Professor of Computer Games Technology, Staffordshire University
Bekræftet mail på staffs.ac.uk
TitelCiteret afÅr
Serious games and edutainment applications
LC Jain
Springer, 2011
1272011
Serious games for movement therapy after stroke
M Ma, K Bechkoum
2008 IEEE International Conference on Systems, Man and Cybernetics, 1872-1877, 2008
1172008
Adaptive virtual reality games for rehabilitation of motor disorders
M Ma, M McNeill, D Charles, S McDonough, J Crosbie, L Oliver, ...
International Conference on Universal Access in Human-Computer Interaction …, 2007
682007
Virtual, augmented reality and serious games for healthcare 1
M Ma, LC Jain, P Anderson
Springer, 2014
502014
Automatic conversion of natural language to 3D animation
M Ma
University of Ulster, 2006
502006
A review of serious games for children with autism spectrum disorders (asd)
HM Zakari, M Ma, D Simmons
International conference on serious games development and applications, 93-106, 2014
432014
Virtual reality and 3D animation in forensic visualization
M Ma, H Zheng, H Lallie
Journal of forensic sciences 55 (5), 1227-1231, 2010
372010
Virtual reality and serious games in healthcare
M Ma, H Zheng
Advanced Computational Intelligence Paradigms in Healthcare 6. Virtual …, 2011
282011
Future trends of virtual, augmented reality, and games for health
M Ma, LC Jain, P Anderson
Virtual, augmented reality and serious games for healthcare 1, 1-6, 2014
252014
Visual semantics and ontology of eventive verbs
M Ma, P Mc Kevitt
International Conference on Natural Language Processing, 187-196, 2004
242004
Effectiveness of immersive virtual reality in surgical training—A randomized control trial
Y Pulijala, M Ma, M Pears, D Peebles, A Ayoub
Journal of Oral and Maxillofacial Surgery 76 (5), 1065-1072, 2018
212018
Augmented reality and gamification in heritage museums
R Hammady, M Ma, N Temple
Joint International Conference on Serious Games, 181-187, 2016
212016
Constructionist learning in anatomy education
M Ma, K Bale, P Rea
International Conference on Serious Games Development and Applications, 43-58, 2012
212012
Innovations in serious games for future learning
M Ma, A Oikonomou, LC Jain
Serious games and edutainment applications, 3-7, 2011
212011
Building character animation for intelligent storytelling with the H-Anim standard
M Ma, P McKevitt
Eurographics Ireland Workshop Series (EG-Ireland) 2, 9-15, 2003
182003
Semantic representation of events in 3D animation
M Ma, P McKevitt
International Workshop on Computational Semantics (IWCS), 253-271, 2003
162003
Virtual human animation in natural language visualisation
M Ma, P Mc Kevitt
Artificial Intelligence Review 25 (1-2), 37-53, 2006
152006
History and alternative game input methods
A Thorpe, M Ma, A Oikonomou
2011 16th International Conference on Computer Games (CGAMES), 76-93, 2011
142011
Real-time medical visualization of human head and neck anatomy and its applications for dental training and simulation
P Anderson, P Chapman, M Ma, P Rea
Current Medical Imaging Reviews 9 (4), 298-308, 2013
132013
3D visualisation for education, diagnosis and treatment of lliotibial band syndrome
E Beveridge, M Ma, P Rea, K Bale, P Anderson
2013 International Conference on Computer Medical Applications (ICCMA), 1-6, 2013
122013
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Artikler 1–20