Minhua Ma
Minhua Ma
Professor of Computer Games Technology, Staffordshire University
Bekræftet mail på staffs.ac.uk
TitelCiteret afÅr
Serious games and edutainment applications
LC Jain
Springer, 2011
1272011
Serious games for movement therapy after stroke
M Ma, K Bechkoum
2008 IEEE International Conference on Systems, Man and Cybernetics, 1872-1877, 2008
1232008
Adaptive virtual reality games for rehabilitation of motor disorders
M Ma, M McNeill, D Charles, S McDonough, J Crosbie, L Oliver, ...
International Conference on Universal Access in Human-Computer Interaction …, 2007
692007
Virtual, augmented reality and serious games for healthcare 1
M Ma, LC Jain, P Anderson
Springer, 2014
532014
Automatic conversion of natural language to 3D animation
M Ma
University of Ulster, 2006
522006
A review of serious games for children with autism spectrum disorders (asd)
HM Zakari, M Ma, D Simmons
International conference on serious games development and applications, 93-106, 2014
462014
Virtual reality and 3D animation in forensic visualization
M Ma, H Zheng, H Lallie
Journal of forensic sciences 55 (5), 1227-1231, 2010
392010
Virtual reality and serious games in healthcare
M Ma, H Zheng
Advanced Computational Intelligence Paradigms in Healthcare 6. Virtual …, 2011
322011
Effectiveness of immersive virtual reality in surgical training—A randomized control trial
Y Pulijala, M Ma, M Pears, D Peebles, A Ayoub
Journal of Oral and Maxillofacial Surgery 76 (5), 1065-1072, 2018
292018
Augmented reality and gamification in heritage museums
R Hammady, M Ma, N Temple
Joint International Conference on Serious Games, 181-187, 2016
262016
Future trends of virtual, augmented reality, and games for health
M Ma, LC Jain, P Anderson
Virtual, augmented reality and serious games for healthcare 1, 1-6, 2014
252014
Visual semantics and ontology of eventive verbs
M Ma, P Mc Kevitt
International Conference on Natural Language Processing, 187-196, 2004
242004
Constructionist learning in anatomy education
M Ma, K Bale, P Rea
International Conference on Serious Games Development and Applications, 43-58, 2012
212012
Innovations in serious games for future learning
M Ma, A Oikonomou, LC Jain
Serious games and edutainment applications, 3-7, 2011
202011
Building character animation for intelligent storytelling with the H-Anim standard
M Ma, P McKevitt
Eurographics Ireland Workshop Series (EG-Ireland) 2, 9-15, 2003
172003
Virtual human animation in natural language visualisation
M Ma, P Mc Kevitt
Artificial Intelligence Review 25 (1-2), 37-53, 2006
162006
Semantic representation of events in 3D animation
M Ma, P McKevitt
The Fifth International Workshop on Computational Semantics (IWCS-5), 253-271, 2003
162003
Real-time medical visualization of human head and neck anatomy and its applications for dental training and simulation
P Anderson, P Chapman, M Ma, P Rea
Current Medical Imaging Reviews 9 (4), 298-308, 2013
142013
History and alternative game input methods
A Thorpe, M Ma, A Oikonomou
2011 16th International Conference on Computer Games (CGAMES), 76-93, 2011
142011
A comparison of animated versus static images in an instructional multimedia presentation
CJ Daly, JM Bulloch, M Ma, D Aidulis
Advances in physiology education 40 (2), 201-205, 2016
132016
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Artikler 1–20