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Darshana Jayemanne
Title
Cited by
Cited by
Year
Game Studies' Material Turn
TH Apperley, D Jayemanne
Westminster Papers in Communication and Culture 9 (1), 7-18, 2012
1672012
Where are all the climate change games? Locating digital games’ response to climate change
BJ Abraham, D Jayemanne
Transformations, 2017
922017
Performativity in art, literature, and videogames
D Jayemanne
Springer, 2017
792017
Infants, interfaces, and intermediation: Digital parenting and the production of “iPad Baby” videos on YouTube
B Nansen, D Jayemanne
Journal of Broadcasting & Electronic Media 60 (4), 587-603, 2016
542016
Postdigital Play and the Aesthetics of Recruitment
D Jayemanne, TH Apperley, B Nansen
36*2015
“Game over, man. Game over”: looking at the Alien in film and videogames
B Keogh, D Jayemanne
Arts 7 (3), 43, 2018
232018
Postdigital literacies: Materiality, mobility and the aesthetics of recruitment
T Apperley, D Jayemanne, B Nansen
Literacy, Media, Technology: Past, Present, and Future. London: Bloomsbury, 2016
222016
Generations and Game Localization
D Jayemanne
Eludamos: Journal for Computer Game Culture 3 (2), 135-147, 2009
212009
Chronotypology: A comparative method for analyzing game time
D Jayemanne
Games and Culture 15 (7), 809-824, 2020
162020
The Nip and the Bite.
D Jayemanne
DiGRA Conference, 2005
162005
Homo includens: Surveying DiGRA’s diversity
MA Butt, L de Wildt, R Kowert, A Sandovar
Transactions of the Digital Games Research Association 4 (1), 67-104, 2018
92018
A virada material dos game studies
T Apperley, D Jayemane
Lumina 11 (1), 2017
92017
Spielraum: games, art, and cyberspace
D Jayemanne
Melbourne International Digital Arts and Culture Conference 1, 2003
72003
Magic Frames: The Best of All Possible Virtual Worlds
D Jayemanne
The Fibreculture Journal, http://sixteen.fibreculturejournal.org/m, 2010
62010
How To Do Things With Images
D Jayemanne
Refractory: A Journal of Entertainment Media, http://refractory.unimelb.edu …, 2009
6*2009
Loot boxes and digital gaming: a rapid evidence assessment
D Jayemanne, S Chillas, J Moir, A Rocha, F Simpson, H Wardle
Department for Culture, Media and Sport, 2021
52021
Parental Mediation, YouTube’s Networked Public, and the “Baby-iPad” Encounter: Mobilizing Digital Dexterity
D Jayemanne, B Nansen
Jeunesse: Young People, Texts, Cultures 8 (1), 133-153, 2016
52016
Heritage destruction and videogames: Ethical challenges of the representation of cultural heritage
A Gonzalez Zarandona, A Chapman, D Jayemanne
Deakin University, 2018
42018
Young children's touchscreen habitats, habituation, and habitus
B Nansen, D Jayemanne
Media Cultures of Early Childhood: International Conference, 114-125, 2018
42018
Ethical temporality: Refiguring time as political speech in 13 Minutes and Bury Me, My Love
D Jayemanne
Philosophy of Computer Games Conference, 2018
42018
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