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Kei Hoshi
Kei Hoshi
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Tools, perspectives and avatars in blended reality space
K Hoshi, UM Pesola, EL Waterworth, JA Waterworth
Annual Review of Cybertherapy and Telemedicine 7, 91-95, 2009
282009
Tangible presence in blended reality space
K Hoshi, J Waterworth
PRESENCE 2009, 1-10, 2009
262009
AGNES: Connecting people in a multimodal way
C Peter, A Kreiner, M Schröter, H Kim, G Bieber, F Öhberg, K Hoshi, ...
Journal on multimodal user interfaces 7, 229-245, 2013
252013
Human-experiential design of presence in everyday blended reality
JA Waterworth, K Hoshi
Springer, 2016
222016
A conceptual framework for design of interactive computer play in rehabilitation of children with sensorimotor disorders
M Sandlund, K Hoshi, EL Waterworth, C Häger-Ross
Physical Therapy Reviews 14 (5), 348-354, 2009
152009
Designing blended reality space: conceptual foundations and applications
K Hoshi, F Öhberg, A Nyberg
The 25th British Computer Society Conference on Human Computer Interaction …, 2011
142011
Effective collaboration for healthcare by bridging the reality gap across media-physical spaces
K Hoshi, J Waterworth
Proceedings of the 1st international conference on PErvasive Technologies …, 2008
142008
Reframing dichotomies: Human experiential design of healthcare technologies
K Hoshi
Human-centered design of e-health technologies: concepts, methods and …, 2011
72011
Bridging contextual gaps with blended reality spaces
J Waterworth, K Hoshi, J Waterworth, K Hoshi
Human-Experiential Design of Presence in Everyday Blended Reality: Living in …, 2016
62016
MorphoCarve: Carving morphogenetic prototypes
T McGinley, K Hoshi, L Iacopetta
6th conference of the international association of societies of design …, 2015
62015
Here and now: Foundations and practice of human-experiential design
K Hoshi
Umeå universitet, 2012
42012
North-south design education: Integrating Māori knowledge in design using the blend approach
L Feast, K Hoshi
32022
Why Primitive Interaction Design?
K Hoshi, J Waterworth, K Hoshi, J Waterworth
Primitive Interaction Design, 3-25, 2020
32020
A Katana design experience
T McGinley, K Hoshi, P Gruber, S Haddy, Y Zavoleas, L Tan, D Blaiklock
Intersections in Simulation and Gaming: 21st Annual Simulation Technology …, 2018
32018
Designing with Blends
J Waterworth, K Hoshi, J Waterworth, K Hoshi
Human-Experiential Design of Presence in Everyday Blended Reality: Living in …, 2016
22016
Bridging the contextual reality gap in blended reality space: the case of AGNES
K Hoshi, A Nyberg, F Öhberg
Include 2011 Proceedings, 2011
22011
The Designer as Savage
K Hoshi, J Waterworth, K Hoshi, J Waterworth
Primitive Interaction Design, 89-102, 2020
12020
Carving morphogenetic prototypes with a Katana
T McGinley, K Hoshi, S Haddy
12016
The Foundations of Human-Experiential Design
J Waterworth, K Hoshi, J Waterworth, K Hoshi
Human-Experiential Design of Presence in Everyday Blended Reality: Living in …, 2016
12016
Emptiness, Nothingness and the Interval in Between
K Hoshi, J Waterworth, K Hoshi, J Waterworth
Primitive Interaction Design, 61-73, 2020
2020
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Artikler 1–20