Psychometric evaluation of Simulator Sickness Questionnaire and its variants as a measure of cybersickness in consumer virtual environments V Sevinc, MI Berkman Applied ergonomics 82, 102958, 2020 | 169 | 2020 |
Re-Assessing the Usability Metric for User Experience (UMUX) Scale. MI Berkman, D Karahoca Journal of Usability Studies 11 (3), 2016 | 109 | 2016 |
Presence and immersion in virtual reality MI Berkman, E Akan Encyclopedia of computer graphics and games, 1461-1470, 2024 | 102 | 2024 |
History of virtual reality MI Berkman Encyclopedia of computer graphics and games, 873-881, 2024 | 32 | 2024 |
Impact of different immersive techniques on the perceived sense of presence measured via subjective scales Ç Yildirim, B Bostan, MI Berkman Entertainment Computing 31, 100308, 2019 | 24 | 2019 |
A direct touch table-top display as a multi-user information kiosk: Comparing the usability of a single display groupware either by a single user or people cooperating as a group MI Berkman, A Karahoca Interacting with Computers 24 (5), 423-437, 2012 | 15 | 2012 |
A measurement and structural model for usability evaluation of shared workspace groupware MI Berkman, D Karahoca, A Karahoca International Journal of Human–Computer Interaction 34 (1), 35-56, 2018 | 13 | 2018 |
Net kuşağının bilgisayar ve TV kullanımı biçimleri üzerinden etkileşimli TVye dair tutumları üzerine bir araştırma Mİ Berkman Sosyal Bilimler Enstitüsü, 2009 | 13 | 2009 |
Individual differences in usability of cell phone SMS Menus A Karahoca, D Karahoca, I Yengin, B Yuce, I Berkman, S Simsek, ... Proceedings of the 5th WSEAS International Conference on Telecommunications …, 2006 | 12* | 2006 |
Exploring usability as a formative construct through UMUX: A Multi-language approach for Turkish adaptation Mİ Berkman, Ş Şahin International Journal of Human–Computer Interaction 40 (2), 457-481, 2024 | 10 | 2024 |
Comparison of vr and desktop game user experience in a puzzle game:“keep talking and nobody explodes” M BERKMAN, G ÇATAK, M EREMEKTAR AJIT-e: Academic Journal of Information Technology 11 (42), 180-204, 2020 | 9 | 2020 |
Effect of physical activity on VR experience: an experimental study A Aksayim, Mİ Berkman Laval Virtual ConVRgence (VRIC) Virtual Reality International Conference …, 2020 | 7 | 2020 |
Physiological measures in game user research E Akan, MI Berkman Game User Experience And Player-Centered Design, 231-249, 2020 | 6 | 2020 |
Encyclopedia of Computer Graphics and Games MI Berkman, E Akan Presence and immersion in virtual reality, 1-10, 2019 | 6 | 2019 |
Turkish adaptation study of the game user experience satisfaction scale: GUESS-TR MI Berkman, B Bostan, S Şenyer International Journal of Human–Computer Interaction 38 (11), 1081-1093, 2022 | 5 | 2022 |
I-Group presence questionnaire: Psychometrically revised English version Mİ BERKMAN, G ÇATAK Mugla Journal of Science and Technology 7, 1-10, 2021 | 5 | 2021 |
Controllers in VR game user experience: perceived user performance on a VR puzzle game MI Berkman, B Bostan, B Yalcin Contemporary Topics in Computer Graphics and Games, 17-28, 2019 | 4 | 2019 |
Adapting Supr-Q Into Turkish for Assessing User Experience in Web and Mobile Services Mİ BERKMAN, Ş ŞAHİN Turkish Online Journal of Design Art and Communication 11 (4), 1328-1347, 2021 | 3 | 2021 |
Smartphone as a paired game input device: an application on hololens head mounted augmented reality system MS Karan, Mİ Berkman, G Çatak Game+ Design Education: Proceedings of PUDCAD 2020, 265-277, 2021 | 3 | 2021 |
Web’e Özgü Bir Sanat Biçimi Olarak Internet Art İ BERKMAN, DÇ WONG, M BOZKURT The Turkish Online Journal of Design Art and Communication 7 (2), 2017 | 3 | 2017 |