A SWOT analysis of the field of virtual reality rehabilitation and therapy GJ Kim Presence 14 (2), 119-146, 2005 | 1282 | 2005 |
Immersive authoring of tangible augmented reality applications GA Lee, C Nelles, M Billinghurst, GJ Kim Third IEEE and ACM international symposium on mixed and augmented reality …, 2004 | 282 | 2004 |
Implementation and evaluation of “just follow me”: An immersive, VR-based, motion-training system U Yang, GJ Kim Presence 11 (3), 304-323, 2002 | 256 | 2002 |
An object-oriented representation for product and design processes SR Gorti, A Gupta, GJ Kim, RD Sriram, A Wong Computer-aided design 30 (7), 489-501, 1998 | 255 | 1998 |
Designing virtual reality systems G Kim Springer-Verlag London Limited, 2005 | 244 | 2005 |
Methods and apparatus of displaying and evaluating motion data in a motion game apparatus GJ Kim, U Yang, E Ahn US Patent 6,554,706, 2003 | 233 | 2003 |
Human-computer interaction: fundamentals and practice GJ Kim CRC press, 2015 | 220 | 2015 |
Haptic control of a mobile robot: A user study S Lee, GS Sukhatme, GJ Kim, CM Park IEEE/RSJ International Conference on Intelligent Robots and Systems 3, 2867-2874, 2002 | 169 | 2002 |
ARIoT: scalable augmented reality framework for interacting with Internet of Things appliances everywhere D Jo, GJ Kim IEEE Transactions on Consumer Electronics 62 (3), 334-340, 2016 | 145 | 2016 |
Occlusion based interaction methods for tangible augmented reality environments GA Lee, M Billinghurst, GJ Kim Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual …, 2004 | 132 | 2004 |
Design and evaluation of a wind display for virtual reality T Moon, GJ Kim Proceedings of the ACM symposium on Virtual reality software and technology …, 2004 | 124 | 2004 |
Immersive authoring: What you experience is what you get (wyxiwyg) GA Lee, GJ Kim, M Billinghurst Communications of the ACM 48 (7), 76-81, 2005 | 115 | 2005 |
Hand-held virtual reality: a feasibility study J Hwang, J Jung, GJ Kim Proceedings of the ACM symposium on Virtual reality software and technology …, 2006 | 106 | 2006 |
Real-time depth-of-field rendering using anisotropically filtered mipmap interpolation S Lee, GJ Kim, S Choi IEEE Transactions on Visualization and Computer Graphics 15 (3), 453-464, 2009 | 101 | 2009 |
Haptic teleoperation of a mobile robot: A user study S Lee, G Sukhatme, GJ Kim, CM Park Presence 14 (3), 345-365, 2005 | 94 | 2005 |
Effects of haptic feedback, stereoscopy, and image resolution on performance and presence in remote navigation S Lee, GJ Kim International Journal of Human-Computer Studies 66 (10), 701-717, 2008 | 87 | 2008 |
The impact of avatar-owner visual similarity on body ownership in immersive virtual reality D Jo, K Kim, GF Welch, W Jeon, Y Kim, KH Kim, GJ Kim Proceedings of the 23rd ACM Symposium on Virtual Reality Software and …, 2017 | 82 | 2017 |
Evaluation of pointing techniques for ray casting selection in virtual environments S Lee, J Seo, GJ Kim, CM Park Third international conference on virtual reality and its application in …, 2003 | 81 | 2003 |
IoT+ AR: pervasive and augmented environments for “Digi-log” shopping experience D Jo, GJ Kim Human-centric Computing and Information Sciences 9 (1), 1, 2019 | 79 | 2019 |
Real‐time depth‐of‐field rendering using point splatting on per‐pixel layers S Lee, GJ Kim, S Choi Computer Graphics Forum 27 (7), 1955-1962, 2008 | 76 | 2008 |