Scot Osterweil
Scot Osterweil
Research Scientist, MIT
Bekræftet mail på mit.edu - Startside
TitelCiteret afÅr
Moving learning games forward
E Klopfer, S Osterweil, K Salen
Cambridge, MA: The Education Arcade, 2009
5372009
Using the technology of today in the classroom today: The instructional power of digital games, social networking, simulations and how teachers can leverage them
E Klopfer, S Osterweil, J Groff, J Haas
The Education Arcade 1, 20, 2009
2082009
The instructional power of digital games, social networking, simulations and how teachers can leverage them
E Klopfer, S Osterweil, J Groff, J Haas
Boston: The Education Arcade, 2009
932009
From serious games to serious gaming
H Jenkins, B Camper, A Chisholm, N Grigsby, E Klopfer, S Osterweil, ...
Serious Games: Mechanisms and Effects. Routledge, New York, 448-468, 2009
432009
The boom and bust and boom of educational games
E Klopfer, S Osterweil
Transactions on Edutainment IX, 290-296, 2013
182013
Fun and Learning: Blending Design and Development Dimensions in Serious Games through Narrative and Characters
T Marsh, LZ Nickole, E Klopfer, C Xuejin, S Osterweil, J Haas
Serious games and edutainment applications, 273-288, 2011
172011
Moving Learning Games Forward: Obstacles
E Klopfer, S Osterweil, K Salen
Opportunities, and Openness, The Education Arcade, Massachusetts Institute …, 2009
172009
Zoombinis and the art of mathematical play
C Hancock, S Osterweil
Hands on 19 (1), 17-19, 1996
171996
Moving learning games forward. The education arcade
E Klopfer, S Osterweil, K Salen
Cambridge, MA: Massachusetts Institute of Technology, 2009
152009
Fun and learning: the power of narrative
T Marsh, C Xuejin, LZ Nickole, S Osterweil, E Klopfer, J Haas
Proceedings of the 6th International Conference on Foundations of Digital …, 2011
112011
The education arcade
E Klopfer, J Haas, H Jenkins
MIT Press, 2012
102012
Using the technology of today in the classroom today The Education Arcade
E Klopfer, S Osterweil, J Groff, J Haas
MIT (http://education. mit. edu/wp-content/uploads/2015/01 …, 2009
102009
Are games all child’s play
S Osterweil, E Klopfer
Digital games and learning, 152-171, 2011
82011
Learning and Change—A View from MIT's Education Arcade
S Osterweil, LX Le
International Journal of Cognitive Technology 15 (1), 58, 2010
82010
Using the Technology of Today in the Classroom today
E Klofer, S Osterweil, J Groff, J Hass
Available from: Back to cited text, 2009
82009
Knowledge Organization with Multiple External Representations in an Argumentation Based Computer Supported Collaborative Learning Environment.
B Namdar, J Shen, FL Coral Gables
CSCL (1), 344-351, 2013
62013
Designing learning games that matter
S Osterweil
The Education Arcade: MIT, 2007
52007
“I Just Don’t Know Where to Begin”: Designing to Facilitate the Educational Use of Commercial, Off-the-Shelf Video Games
KEH Caldwell, S Osterweil, C Urbano, P Tan, R Eberhardt
Serious Games and Edutainment Applications, 625-648, 2017
32017
Promises and perils of using digital tools in informal science learning environments: Design considerations for learning
S Yoon, C Quintana, L Lyons, J Perry, S Osterweil, RW Lindgren
Computer-Supported Collaborative Learning Conference, CSCL 2, 213-215, 2013
32013
Rethinking learning games: Why they must evolve in order to survive
S Osterweil
Proceedings of the 2006 international conference on Game research and …, 2006
32006
Systemet kan ikke foretage handlingen nu. Prøv igen senere.
Artikler 1–20