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Jenny Brusk
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Deal: dialogue management in scxml for believable game characters
J Brusk, T Lager, A Hjalmarsson, P Wik
Proceedings of the 2007 conference on Future Play, 137-144, 2007
392007
Dealing with DEAL: a dialogue system for conversation training
A Hjalmarsson, P Wik, J Brusk
Proceedings of the 8th SIGdial Workshop on Discourse and Dialogue, 132-135, 2007
392007
DEAL-A Serious Game For CALL Practicing Conversational Skills In The Trade Domain
P Wik, A Hjalmarson, J Brusk
Workshop on Speech and Language Technology in Education, 2007
372007
DEAL-A Serious Game For CALL Practicing Conversational Skills In The Trade Domain
P Wik, A Hjalmarson, J Brusk
Workshop on Speech and Language Technology in Education, 2007
372007
Gameplay Design Patterns for Game Dialogues.
J Brusk, S Björk
DiGRA Conference, 2009
322009
Prototyping tools for game writers
H Engström, J Brusk, P Erlandsson
The Computer Games Journal 7, 153-172, 2018
222018
Inclusive game design: audio interface in a graphical adventure game
PA Östblad, H Engström, J Brusk, P Backlund, U Wilhelmsson
Proceedings of the 9th audio mostly: A conference on interaction with sound, 1-8, 2014
212014
Inclusive game design facilitating shared gaming experience
UI Wilhelmsson, H Engström, J Brusk, PA Östblad
Journal of Computing in Higher Education 29, 574-598, 2017
202017
Including visually impaired players in a graphical adventure game: A study of immersion
H Engström, J Brusk, PA Östblad
IADIS International Journal on Computer Science and Information Systems 10 …, 2015
192015
Steps Towards Creating Socially Competent Game Characters
J Brusk
152014
Marvinter: A case study of an inclusive transmedia storytelling production
J Brusk, H Engström
Convergence 27 (1), 103-123, 2021
92021
Activities to support sustainable inclusive game design processes
T Westin, J Brusk, H Engström
EAI Endorsed Transactions on Creative Technologies 6 (20), 2019
82019
Dialogue management for social game characters using statecharts
J Brusk
Proceedings of the 2008 International Conference on Advances in Computer …, 2008
72008
Developing natural language enabled games in (Extended) SCXML
J Brusk, T Lager
Proceedings from the international symposium on intelligence techniques in …, 2007
72007
Computer assisted conversation training for second language learners
P Wik¹, A Hjalmarsson¹, J Brusk
62007
Computer assisted conversation training for second language learners
P Wik¹, A Hjalmarsson¹, J Brusk
62007
Level Design Processes and Challenges: A Cross Section of Game Development
T Karlsson, J Brusk, H Engström
Games and Culture 18 (6), 821-849, 2023
52023
Accessible game culture using inclusive game design-participating in a visual culture that you cannot see
UI Wilhelmsson, H Engstrom, J Brusk, PA Ostblad
2015 7th International Conference on Games and Virtual Worlds for Serious …, 2015
52015
Developing Natural Language Enabled Games in SCXML.
J Brusk, T Lager
J. Adv. Comput. Intell. Intell. Informatics 12 (2), 156-163, 2008
52008
Don’t tell anyone! two experiments on gossip conversations
J Brusk, R Artstein, D Traum
Proceedings of the SIGDIAL 2010 Conference, 193-200, 2010
42010
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Articles 1–20