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Adrien Verhulst
Adrien Verhulst
Project Researcher at Sony Computer Science Laboratories
Verified email at csl.sony.co.jp
Title
Cited by
Cited by
Year
Effects of physical, non-immersive virtual, and immersive virtual store environments on consumers' perceptions and purchase behavior
C Lombart, E Millan, JM Normand, A Verhulst, B Labbé-Pinlon, G Moreau
Computers in Human Behavior 110, 106374, 2020
922020
Consumer perceptions and purchase behavior toward imperfect fruits and vegetables in an immersive virtual reality grocery store
C Lombart, E Millan, JM Normand, A Verhulst, B Labbé-Pinlon, G Moreau
Journal of Retailing and Consumer Services 48, 28-40, 2019
872019
A study on the use of an immersive virtual reality store to investigate consumer perceptions and purchase behavior toward non-standard fruits and vegetables
A Verhulst, JM Normand, C Lombard, G Moreau
Virtual Reality (VR), 2017 IEEE, 55-63, 2017
592017
Influence of being embodied in an obese virtual body on shopping behavior and products perception in VR
A Verhulst, JM Normand, C Lombart, M Sugimoto, G Moreau
Frontiers in Robotics and AI 5, 113, 2018
312018
Multisoma: Distributed embodiment with synchronized behavior and perception
R Miura, S Kasahara, M Kitazaki, A Verhulst, M Inami, M Sugimoto
Proceedings of the Augmented Humans International Conference 2021, 1-9, 2021
302021
FaceDrive: Facial expression driven operation to control virtual supernumerary robotic arms
M Fukuoka, A Verhulst, F Nakamura, R Takizawa, K Masai, M Sugimoto
SIGGRAPH Asia 2019 XR, 9-10, 2019
222019
Parallel Ping-Pong: Exploring parallel embodiment through multiple bodies by a single user
K Takada, M Kawaguchi, A Uehara, Y Nakanishi, M Armstrong, A Verhulst, ...
Proceedings of the Augmented Humans International Conference 2022, 121-130, 2022
182022
Co-limbs: An intuitive collaborative control for wearable robotic arms
G Gourmelen, A Verhulst, B Navarro, T Sasaki, G Gowrishankar, M Inami
SIGGRAPH Asia 2019 Emerging Technologies, 9-10, 2019
182019
Physiological-based dynamic difficulty adaptation in a theragame for children with cerebral palsy
A Verhulst, T Yamaguchi, P Richard
International Conference on Physiological Computing Systems 2, 164-171, 2015
152015
Exploring perspective dependency in a shared body with virtual supernumerary robotic arms
R Takizawa, A Verhulst, K Seaborn, M Fukuoka, A Hiyama, M Kitazaki, ...
2019 IEEE International Conference on Artificial Intelligence and Virtual …, 2019
92019
Towards robot arm training in virtual reality using partial least squares regression
B Volmer, A Verhulst, A Drogemuller, BH Thomas, M Inami, M Sugimoto
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 1209-1210, 2019
92019
Evaluation of facial expressions as an interaction mechanism and their impact on affect, workload and usability in an AR game
A Transon, A Verhulst, JM Normand, G Moreau, M Sugimoto
2017 23rd International Conference on Virtual System & Multimedia (VSMM), 1-8, 2017
92017
MultiSoma: Motor and gaze analysis on distributed embodiment with synchronized behavior and perception
R Miura, S Kasahara, M Kitazaki, A Verhulst, M Inami, M Sugimoto
Frontiers in Computer Science 4, 788014, 2022
82022
Remapping a third arm in virtual reality
A Drogemuller, A Verhulst, B Volmer, BH Thomas, M Inami, M Sugimoto
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 898-899, 2019
82019
Dynamic Shared Limbs: An Adaptive Shared Body Control Method Using EMG Sensors
R Takizawa, T Hagiwara, A Verhulst, M Fukuoka, M Kitazaki, M Sugimoto
Proceedings of the Augmented Humans International Conference 2021, 10-18, 2021
62021
Parallel Adaptation: Switching between Two Virtual Bodies with Different Perspectives Enables Dual Motor Adaptation
A Verhulst, Y Namikawa, S Kasahara
2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR …, 2022
52022
Virtual whiskers: Spatial directional guidance using cheek haptic stimulation in a virtual environment
F Nakamura, A Verhulst, K Sakurada, M Sugimoto
Proceedings of the Augmented Humans International Conference 2021, 141-151, 2021
52021
Feel it: Using proprioceptive and haptic feedback for interaction with virtual embodiment
T Teo, F Nakamura, M Sugimoto, A Verhulst, G A. Lee, M Billinghurst, ...
ACM SIGGRAPH 2020 emerging technologies, 1-2, 2020
52020
Parallel ping-pong: Demonstrating parallel interaction through multiple bodies by a single user
K Takada, M Kawaguchi, Y Nakanishi, A Uehara, M Armstrong, A Verhulst, ...
SIGGRAPH Asia 2021 Emerging Technologies, 1-2, 2021
42021
WeightSync: Proprioceptive and Haptic Stimulation for Virtual Physical Perception
T Teo, F Nakamura, M Sugimoto, A Verhulst, GA Lee, M Billinghurst, ...
The Eurographics Association, 2020
42020
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