NetEffect: a network architecture for large-scale multi-user virtual worlds TK Das, G Singh, A Mitchell, PS Kumar, K McGee Proceedings of the ACM symposium on Virtual reality software and technology …, 1997 | 138 | 1997 |
Notevideo: Facilitating navigation of blackboard-style lecture videos TJKP Monserrat, S Zhao, K McGee, AV Pandey Proceedings of the SIGCHI conference on human factors in computing systems …, 2013 | 69 | 2013 |
Gifting technologies K McGee, J Skågeby First Monday, 2005 | 65 | 2005 |
Enactive Cognitive Science. Part 1: History and Research Themes K McGee Constructivist Foundations 1 (1), 19-34, 2005 | 56* | 2005 |
Are artificial team-mates scapegoats in computer games TR Merritt, KB Tan, C Ong, A Thomas, TL Chuah, K McGee Proceedings of the ACM 2011 conference on Computer supported cooperative …, 2011 | 37 | 2011 |
Real-time team-mate AI in games: A definition, survey, & critique K McGee, AT Abraham proceedings of the Fifth International Conference on the Foundations of …, 2010 | 33 | 2010 |
Enactive cognitive science. Part 2: Methods, insights, and potential K McGee Constructivist Foundations 1 (2), 73-82, 2006 | 32 | 2006 |
AI for dynamic team-mate adaptation in games AT Abraham, K McGee Proceedings of the 2010 IEEE Conference on Computational Intelligence and …, 2010 | 31 | 2010 |
Reading again for the first time: a model of rereading in interactive stories A Mitchell, K McGee Interactive Storytelling: 5th International Conference, ICIDS 2012, San …, 2012 | 30 | 2012 |
Developing social virtual worlds using NetEffect TK Das, G Singh, A Mitchell, PS Kumar, K McGee Proceedings of IEEE 6th Workshop on Enabling Technologies: Infrastructure …, 1997 | 30 | 1997 |
Patterns and computer game design innovation K McGee Proceedings of the 4th Australasian conference on Interactive entertainment, 1-8, 2007 | 27 | 2007 |
Limits of rereadability in procedural interactive stories A Mitchell, K McGee Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2011 | 24 | 2011 |
Protecting artificial team-mates: more seems like less T Merritt, K McGee Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2012 | 23 | 2012 |
Choosing human team-mates: perceived identity as a moderator of player preference and enjoyment T Merritt, K McGee, TL Chuah, C Ong Proceedings of the 6th International Conference on Foundations of Digital …, 2011 | 21 | 2011 |
Closing the human-AI team-mate gap: how changes to displayed information impact player behavior towards computer teammates C Ong, K McGee, TL Chuah Proceedings of the 24th Australian Computer-Human Interaction Conference …, 2012 | 20 | 2012 |
Frown more, talk more: Effects of facial expressions in establishing conversational rapport with virtual agents JWE Wong, K McGee Intelligent Virtual Agents: 12th International Conference, IVA 2012, Santa …, 2012 | 20 | 2012 |
Did you notice? artificial team-mates take risks for players T Merritt, C Ong, TL Chuah, K McGee Intelligent Virtual Agents: 10th International Conference, IVA 2011 …, 2011 | 20 | 2011 |
Visual programming with analogical representations: Inspirations from a semiotic analysis of comics M Kindborg, K McGee Journal of Visual Languages & Computing 18 (2), 99-125, 2007 | 20 | 2007 |
Comic strip programs: Beyond graphical rewrite rules M Kindborg, K McGee Proc. of VCL 5, 2005 | 15 | 2005 |
Rereading in interactive stories: Constraints on agency and procedural variation A Mitchell, K McGee Interactive Storytelling: Fourth International Conference on Interactive …, 2011 | 14 | 2011 |