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Kevin McGee
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NetEffect: a network architecture for large-scale multi-user virtual worlds
TK Das, G Singh, A Mitchell, PS Kumar, K McGee
Proceedings of the ACM symposium on Virtual reality software and technology …, 1997
1381997
Notevideo: Facilitating navigation of blackboard-style lecture videos
TJKP Monserrat, S Zhao, K McGee, AV Pandey
Proceedings of the SIGCHI conference on human factors in computing systems …, 2013
692013
Gifting technologies
K McGee, J Skågeby
First Monday, 2005
652005
Enactive Cognitive Science. Part 1: History and Research Themes
K McGee
Constructivist Foundations 1 (1), 19-34, 2005
56*2005
Are artificial team-mates scapegoats in computer games
TR Merritt, KB Tan, C Ong, A Thomas, TL Chuah, K McGee
Proceedings of the ACM 2011 conference on Computer supported cooperative …, 2011
372011
Real-time team-mate AI in games: A definition, survey, & critique
K McGee, AT Abraham
proceedings of the Fifth International Conference on the Foundations of …, 2010
332010
Enactive cognitive science. Part 2: Methods, insights, and potential
K McGee
Constructivist Foundations 1 (2), 73-82, 2006
322006
AI for dynamic team-mate adaptation in games
AT Abraham, K McGee
Proceedings of the 2010 IEEE Conference on Computational Intelligence and …, 2010
312010
Reading again for the first time: a model of rereading in interactive stories
A Mitchell, K McGee
Interactive Storytelling: 5th International Conference, ICIDS 2012, San …, 2012
302012
Developing social virtual worlds using NetEffect
TK Das, G Singh, A Mitchell, PS Kumar, K McGee
Proceedings of IEEE 6th Workshop on Enabling Technologies: Infrastructure …, 1997
301997
Patterns and computer game design innovation
K McGee
Proceedings of the 4th Australasian conference on Interactive entertainment, 1-8, 2007
272007
Limits of rereadability in procedural interactive stories
A Mitchell, K McGee
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2011
242011
Protecting artificial team-mates: more seems like less
T Merritt, K McGee
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2012
232012
Choosing human team-mates: perceived identity as a moderator of player preference and enjoyment
T Merritt, K McGee, TL Chuah, C Ong
Proceedings of the 6th International Conference on Foundations of Digital …, 2011
212011
Closing the human-AI team-mate gap: how changes to displayed information impact player behavior towards computer teammates
C Ong, K McGee, TL Chuah
Proceedings of the 24th Australian Computer-Human Interaction Conference …, 2012
202012
Frown more, talk more: Effects of facial expressions in establishing conversational rapport with virtual agents
JWE Wong, K McGee
Intelligent Virtual Agents: 12th International Conference, IVA 2012, Santa …, 2012
202012
Did you notice? artificial team-mates take risks for players
T Merritt, C Ong, TL Chuah, K McGee
Intelligent Virtual Agents: 10th International Conference, IVA 2011 …, 2011
202011
Visual programming with analogical representations: Inspirations from a semiotic analysis of comics
M Kindborg, K McGee
Journal of Visual Languages & Computing 18 (2), 99-125, 2007
202007
Comic strip programs: Beyond graphical rewrite rules
M Kindborg, K McGee
Proc. of VCL 5, 2005
152005
Rereading in interactive stories: Constraints on agency and procedural variation
A Mitchell, K McGee
Interactive Storytelling: Fourth International Conference on Interactive …, 2011
142011
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