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Adam Chapman
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Digital games as history: How videogames represent the past and offer access to historical practice
A Chapman
Routledge, 2016
5772016
Introduction: what is historical game studies?
A Chapman, A Foka, J Westin
Rethinking History 21 (3), 358-371, 2017
1582017
Is Sid Meier's Civilization history?
A Chapman
Rethinking history 17 (3), 312-332, 2013
1502013
Exploring the limits of play: A case study of representations of Nazism in games
A Chapman, J Linderoth
The Dark Side of Game Play, 137-153, 2015
123*2015
Privileging form over content: Analysing historical videogames
A Chapman
Journal of Digital Humanities 1 (2), 1-2, 2012
1132012
It’s Hard to Play in the Trenches: World War I, Collective Memory and Videogames
A Chapman
Game Studies 16 (2), 2016
612016
Affording History: Civilization and the Ecological Approach
A Chapman
Playing with the Past: Digital Games and the Simulation of History, 61-73, 2013
502013
Humanising places: exposing histories of the disenfranchised through augmented reality
J Westin, A Foka, A Chapman
International Journal of Heritage Studies 24 (3), 283-286, 2018
182018
The great game of history: an analytical approach to, and analysis of, the videogame as a historical form
A Chapman
University of Hull, 2013
182013
Playing the historical fantastic: Zombies, mecha-nazis and making meaning about the past through metaphor
A Chapman, P Hammond, H Pötzsch
War games: Memory, militarism and the subject of play, 91-111, 2019
132019
Playing Against the Past?: Representing the Play Element of Historical Cultures in Video Games
A Chapman
Historia Ludens, 133-154, 2019
122019
Quo Vadis Historical game studies and classical receptions? Moving two fields forward together
A Chapman
Classical Antiquity in Video Games. Playing with the Ancient World, 233-52, 2020
112020
The Undead Past in the Present—Histrocial Anxiety and the Nazi Zombie
A Chapman
The Playful Undead and Video Games, 44-56, 2019
92019
Introduction to the DHQ Special Issue: Digital Technology in the Study of the Past.
A Foka, J Westin, A Chapman
DHQ: Digital Humanities Quarterly, 2018
9*2018
A playful past: The videogame as historical narrative
A Chapman
De la fictiv la real: Imaginea, imaginarul, imagologia, 457-482, 2010
92010
The history beyond the frame: Off-screen space in the historical first-person shooter
A Chapman
Early Modernity and Video Games, 38-51, 2014
82014
Heritage Destruction and Videogames: Ethical Challenges of the Representation of Cultural Heritage
J Antonio González Zarandona, A Chapman, D Jayemanne
ToDiGRA (Transactions of the Digital Games Research Association) 4 (2), 173-203, 2018
6*2018
Battlefield 1: Can The Great War Be A Great Game
A Chapman, C Kempshall
Online:< http://ontologicalgeek. com/battlefield-1-can-the-great-war-be-a …, 2017
62017
The histories of/in games
A Chapman
ROMchip 1 (1), 2019
42019
Fiction as History: Truth and Authenticity in Total War: Rome 2 and Total War: Warhammer
M Carter, A Chapman
Digital Games Research Association conference, 2017
22017
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