Follow
Colleen Stieler-Hunt
Title
Cited by
Cited by
Year
Teachers' beliefs about the possibilities and limitations of digital games in classrooms
C Beavis, L Rowan, M Dezuanni, C McGillivray, J O'Mara, S Prestridge, ...
E-learning and Digital Media 11 (6), 569-581, 2014
1082014
Educators who believe: Understanding the enthusiasm of teachers who use digital games in the classroom
C Stieler-Hunt, CM Jones
Research in Learning Technology 23, 2015
772015
The teachers' role in child sexual abuse prevention programs: Implications for teacher education
L Scholes, C Jones, C Stieler-Hunt, B Rolfe, K Pozzebon
Australian Journal of Teacher Education (Online) 37 (11), 109-136, 2012
632012
A professional development model to facilitate teacher adoption of interactive, immersive digital games for classroom learning
C Stieler‐Hunt, C Jones
British Journal of Educational Technology 50 (1), 264-279, 2019
602019
Feeling alienated–teachers using immersive digital games in classrooms
CJ Stieler-Hunt, CM Jones
Technology, Pedagogy and Education 26 (4), 457-470, 2017
422017
Serious games for learning: games-based child sexual abuse prevention in schools
L Scholes, C Jones, C Stieler-Hunt, B Rolfe
International journal of inclusive education 18 (9), 934-956, 2014
352014
A serious-game for child sexual abuse prevention: An evaluation of orbit
C Jones, L Scholes, B Rolfe, C Stieler-Hunt
Child Abuse & Neglect 107, 104569, 2020
322020
Examining key design decisions involved in developing a serious game for child sexual abuse prevention
C Stieler-Hunt, CM Jones, B Rolfe, K Pozzebon
Frontiers in psychology 5, 73, 2014
282014
A model for exploring the usefulness of games for classrooms
C Stieler-Hunt, CM Jones
Proceedings of DiGRA 2015 International Conference, 1-16, 2015
152015
Finding resources, finding friends: using an alternate reality game for orientation and socialisation in a university enabling program
S Elsom, M Westacott, C Stieler-Hunt, S Glencross, K Rutter
Interactive Learning Environments 31 (5), 2635-2649, 2023
82023
Using an alternate reality game to facilitate student engagement during orientation
S Glencross, S Elsom, M Westacott, C Stieler-Hunt
Student Success 10 (2), 13-22, 2019
62019
Advancing the use of Digital Game-Play in Primary and Secondary School Classrooms to Establish Supportive and Engaging Classroom Learning Environments
C Stieler-Hunt
University of the Sunshine Coast, 2016
32016
Orbit
CM Jones, B Rolfe, C Stieler-Hunt
32013
Supporting learning in higher education with a curriculum-embedded alternate reality game
S Elsom, C Stieler-Hunt, M Marshman
Interactive Learning Environments, 1-12, 2023
22023
Playcentric game design (SGD100)
C Stieler-Hunt, C Hargraves, S Elsom
Teaching the game: a collection of syllabi for game design, development, and …, 2021
12021
The Rosetta Wheel: a framework for designing behaviour change games
J Cocks, C Stieler-Hunt, CM Jones
Games for Change Asia-Pacific Journal 1 (2021), 67-98, 2021
12021
The Rosetta Wheel: Towards a Shared Language and Framework for Game Design for Health Behaviour Change
J Cocks
University of the Sunshine Coast, Queensland, 0
1
Against The Authority
C Stieler-Hunt, S Elsom, C Hargraves
2021
" The Universal Student" Alternate Reality Game
S Elsom, C Stieler-Hunt, M Westacott, S Glencross
University of the Sunshine Coast, 2018
2018
Paper 7. Examining Key Design Decisions Involved in Developing a Serious Game for Child Sexual Abuse Prevention
C Stieler-Hunt
Advancing the use of Digital Game-Play in Primary and Secondary School …, 2016
2016
The system can't perform the operation now. Try again later.
Articles 1–20