Teachers' beliefs about the possibilities and limitations of digital games in classrooms C Beavis, L Rowan, M Dezuanni, C McGillivray, J O'Mara, S Prestridge, ... E-learning and Digital Media 11 (6), 569-581, 2014 | 108 | 2014 |
Educators who believe: Understanding the enthusiasm of teachers who use digital games in the classroom C Stieler-Hunt, CM Jones Research in Learning Technology 23, 2015 | 77 | 2015 |
The teachers' role in child sexual abuse prevention programs: Implications for teacher education L Scholes, C Jones, C Stieler-Hunt, B Rolfe, K Pozzebon Australian Journal of Teacher Education (Online) 37 (11), 109-136, 2012 | 63 | 2012 |
A professional development model to facilitate teacher adoption of interactive, immersive digital games for classroom learning C Stieler‐Hunt, C Jones British Journal of Educational Technology 50 (1), 264-279, 2019 | 60 | 2019 |
Feeling alienated–teachers using immersive digital games in classrooms CJ Stieler-Hunt, CM Jones Technology, Pedagogy and Education 26 (4), 457-470, 2017 | 42 | 2017 |
Serious games for learning: games-based child sexual abuse prevention in schools L Scholes, C Jones, C Stieler-Hunt, B Rolfe International journal of inclusive education 18 (9), 934-956, 2014 | 35 | 2014 |
A serious-game for child sexual abuse prevention: An evaluation of orbit C Jones, L Scholes, B Rolfe, C Stieler-Hunt Child Abuse & Neglect 107, 104569, 2020 | 32 | 2020 |
Examining key design decisions involved in developing a serious game for child sexual abuse prevention C Stieler-Hunt, CM Jones, B Rolfe, K Pozzebon Frontiers in psychology 5, 73, 2014 | 28 | 2014 |
A model for exploring the usefulness of games for classrooms C Stieler-Hunt, CM Jones Proceedings of DiGRA 2015 International Conference, 1-16, 2015 | 15 | 2015 |
Finding resources, finding friends: using an alternate reality game for orientation and socialisation in a university enabling program S Elsom, M Westacott, C Stieler-Hunt, S Glencross, K Rutter Interactive Learning Environments 31 (5), 2635-2649, 2023 | 8 | 2023 |
Using an alternate reality game to facilitate student engagement during orientation S Glencross, S Elsom, M Westacott, C Stieler-Hunt Student Success 10 (2), 13-22, 2019 | 6 | 2019 |
Advancing the use of Digital Game-Play in Primary and Secondary School Classrooms to Establish Supportive and Engaging Classroom Learning Environments C Stieler-Hunt University of the Sunshine Coast, 2016 | 3 | 2016 |
Orbit CM Jones, B Rolfe, C Stieler-Hunt | 3 | 2013 |
Supporting learning in higher education with a curriculum-embedded alternate reality game S Elsom, C Stieler-Hunt, M Marshman Interactive Learning Environments, 1-12, 2023 | 2 | 2023 |
Playcentric game design (SGD100) C Stieler-Hunt, C Hargraves, S Elsom Teaching the game: a collection of syllabi for game design, development, and …, 2021 | 1 | 2021 |
The Rosetta Wheel: a framework for designing behaviour change games J Cocks, C Stieler-Hunt, CM Jones Games for Change Asia-Pacific Journal 1 (2021), 67-98, 2021 | 1 | 2021 |
The Rosetta Wheel: Towards a Shared Language and Framework for Game Design for Health Behaviour Change J Cocks University of the Sunshine Coast, Queensland, 0 | 1 | |
Against The Authority C Stieler-Hunt, S Elsom, C Hargraves | | 2021 |
" The Universal Student" Alternate Reality Game S Elsom, C Stieler-Hunt, M Westacott, S Glencross University of the Sunshine Coast, 2018 | | 2018 |
Paper 7. Examining Key Design Decisions Involved in Developing a Serious Game for Child Sexual Abuse Prevention C Stieler-Hunt Advancing the use of Digital Game-Play in Primary and Secondary School …, 2016 | | 2016 |