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Ville Kankainen
Ville Kankainen
Game researcher, Aalto University | Doctoral Researcher, Tampere University
Verified email at tuni.fi - Homepage
Title
Cited by
Cited by
Year
Game jams in general formal education
R Aurava, M Meriläinen, V Kankainen, J Stenros
International Journal of Child-Computer Interaction 28, 100274, 2021
422021
Hybrid board game design guidelines
V Kankainen, J Paavilainen
Proceedings of DiGRA 2019 Conference: Game, Play and the Emerging Ludo-Mix, 2019
342019
Games as blends: Understanding hybrid games
V Kankainen, J Arjoranta, T Nummenmaa
Journal of Virtual Reality and Broadcasting 14 (4), 2017
332017
Hybrid Playful Experiences: Playing Between Material and Digital-Hybridex Project, Final Report
H Tyni, A Kultima, T Nummenmaa, K Alha, V Kankainen, F Mäyrä
University of Tampere, 2016
27*2016
Motivations of game jam organizers: case of finnish game jam community
V Kankainen, A Kultima, M Meriläinen
Proceedings of the 14th International Conference on the Foundations of …, 2019
202019
Understanding smart device tabletop games
V Kankainen, H Tyni
Proceedings of the 18th International Academic MindTrek Conference: Media …, 2014
152014
Hybrid social play final report
J Paavilainen, K Heljakka, J Arjoranta, V Kankainen, L Lahdenperä, ...
Trim research reports, 2018
142018
Offsetting Game—Framing Environmental Issues in the Design of a Serious Game
NV Nygren, V Kankainen, L Brunet
Simulation & Gaming 53 (6), 615-644, 2022
132022
The interplay of two worlds in Blood Bowl: Implications for hybrid board game design
V Kankainen
Proceedings of the 13th International Conference on Advances in Computer …, 2016
112016
Playful furniture: breaching a serious setting with interactive seats
A Kultima, T Nummenmaa, H Tyni, K Alha, J Stenros, V Kankainen, ...
Games and culture 13 (3), 301-321, 2018
92018
Blending in hybrid games: Understanding hybrid games through experience
J Arjoranta, V Kankainen, T Nummenmaa
Proceedings of the 13th International Conference on Advances in Computer …, 2016
92016
Social features in hybrid board game marketing material
T Nummenmaa, V Kankainen
Proceedings of the 14th International Conference on the Foundations of …, 2019
72019
Expert-Driven (Online) Game Jams for (Game) Design Education
A Kultima, V Kankainen, S Park, R Aurava, L Piispanen, T Kauppinen
Sixth Annual International Conference on Game Jams, Hackathons, and Game …, 2021
52021
The Diversity of Attitudes towards Play at the Workplace–A Case of an Academic Community
T Nummenmaa, V Kankainen, S Savolainen, A Kultima, J Karvinen, ...
Proceedings of DiGRA/FDG 2016 Conference, 2016
42016
OASIS deck of cards: house of colleagues: a playful experiment on community building
T Nummenmaa, A Kultima, V Kankainen, S Savolainen, A Syvänen, ...
Proceedings of the 19th International Academic MindTrek Conference, 2-9, 2015
42015
Why won’t they jam?: The reasons for general upper secondary school students for not attending a game jam
R Aurava, J Murray, V Kankainen
iGBL, Irish Conference on Game-Based Learning, 2020
32020
Curating the Self-Identity: Tabletop Game Hobbyist Online Practices as an Extended Leisure Experience
V Kankainen
Leisure Sciences, 1-20, 2024
22024
Jamming the assessment: The viability of a'Twine'game jam as a learning evaluation tool in higher education
HR Roinea, M Merilainen, V Kankainen
Journal of Play in Adulthood 3 (2), 96-112, 2021
22021
Kompensaatiopeli
N Nygren, L Brunet, V Kankainen, J Prusi, N Nilsson
22021
Towards a hybrid media ecosystem of tabletop gaming
V Kankainen
Abstract Proceedings of DiGRA 2020 Conference: Play Everywhere, 2020
22020
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Articles 1–20