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Oliver Korn
Oliver Korn
Professor of Human Computer Interaction, Offenburg University
Bekræftet mail på acm.org - Startside
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Industrial playgrounds: how gamification helps to enrich work for elderly or impaired persons in production
O Korn
Proceedings of the 4th ACM SIGCHI symposium on Engineering interactive …, 2012
1222012
Comparing projected in-situ feedback at the manual assembly workplace with impaired workers
M Funk, A Bächler, L Bächler, O Korn, C Krieger, T Heidenreich, ...
Proceedings of the 8th ACM international conference on PErvasive …, 2015
872015
Gamification of business processes: Re-designing work in production and service industry
O Korn, A Schmidt
Procedia Manufacturing 3, 3424-3431, 2015
712015
Towards a gamification of industrial production: a comparative study in sheltered work environments
O Korn, M Funk, A Schmidt
Proceedings of the 7th ACM SIGCHI symposium on engineering interactive …, 2015
702015
Design approaches for the gamification of production environments: a study focusing on acceptance
O Korn, M Funk, A Schmidt
Proceedings of the 8th ACM international conference on pervasive …, 2015
682015
Assistive systems in production environments: exploring motion recognition and gamification
O Korn, A Schmidt, T Hörz
Proceedings of the 5th international conference on pervasive technologies …, 2012
632012
The potentials of in-situ-projection for augmented workplaces in production: a study with impaired persons
O Korn, A Schmidt, T Hörz
CHI'13 Extended Abstracts on Human Factors in Computing Systems, 979-984, 2013
622013
Context-aware assistive systems at the workplace: analyzing the effects of projection and gamification
O Korn, M Funk, S Abele, T Hörz, A Schmidt
Proceedings of the 7th international conference on pervasive technologies …, 2014
552014
motioneap: An overview of 4 years of combining industrial assembly with augmented reality for industry 4.0
M Funk, T Kosch, R Kettner, O Korn, A Schmidt
Proceedings of the 16th international conference on knowledge technologies …, 2016
542016
Augmented manufacturing: a study with impaired persons on assistive systems using in-situ projection
O Korn, A Schmidt, T Hörz
Proceedings of the 6th International Conference on PErvasive Technologies …, 2013
442013
An augmented workplace for enabling user-defined tangibles
M Funk, O Korn, A Schmidt
CHI'14 Extended Abstracts on Human Factors in Computing Systems, 1285-1290, 2014
432014
Assistive systems for the workplace: Towards context-aware assistance
O Korn, M Funk, A Schmidt
Gamification: concepts, methodologies, tools, and applications, 1936-1949, 2015
362015
Modern Principles of Training in Exergames for Sedentary Seniors: Requirements and Approaches for Sport and Exercise Sciences
M Brach, K Hauer, L Rotter, C Werres, O Korn, R Konrad, S Göbel
IJCSS International Journal of Computer Science and Security 11 (1), 86-99, 2012
362012
Social robots: technological, societal and ethical aspects of human-robot interaction
O Korn
Springer, 2019
302019
Serious Game Design: Potenziale und Fallstricke bei der spielerischen Kontextualisierung von Lernangeboten
O Korn
Digitale Lernwelt – Serious Games: Einsatz in der beruflichen Weiterbildung …, 2011
232011
Gamification of production? A study on the acceptance of gamified work processes in the automotive industry
O Korn, P Muschick, A Schmidt
Advances in affective and pleasurable design, 433-445, 2017
212017
Assistive technologies at home and in the workplace—a field of research for exercise science and human movement science
M Brach, O Korn
European Review of Aging and Physical Activity 9 (1), 1-4, 2012
212012
Context-Sensitive user-centered scalability: an introduction focusing on exergames and assistive systems in work contexts
O Korn, M Brach, A Schmidt, T Hörz, R Konrad
E-learning and games for training, education, health and sports, 164-176, 2012
202012
Strategies for playful design when gamifying rehabilitation: a study on user experience
O Korn, S Tietz
Proceedings of the 10th international conference on pervasive technologies …, 2017
192017
Determining the characteristics of preferred virtual faces using an avatar generator
V Schwind, K Wolf, N Henze, O Korn
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015
192015
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Artikler 1–20