The global classroom video conferencing model and first evaluations CL Weitze, R Ørngreen, K Levinsen Proceedings of the 12th European Conference on E-Learning: SKEMA Business …, 2013 | 67 | 2013 |
Pedagogical innovation in teacher teams–an organisational learning design model for continuous competence development CL Weitze 14th European Conference on e-Learning, 629-638, 2015 | 54 | 2015 |
Designing pedagogical innovation for collaborating teacher teams CL Weitze Journal of Education for Teaching, 1-13, 2017 | 44 | 2017 |
Developing Goals and Objectives for Gameplay and Learning CL Weitze Learning, Education and Games 1, 227-249, 2014 | 41 | 2014 |
Designing for learning and play: The smiley model as a framework CL Weitze Interaction Design and Architecture (s) 29 (1), 52-75, 2016 | 32 | 2016 |
The Global Classroom Model Simultaneous campus-and home-based education using videoconferencing CL Weitze, R Ørngreen Electronic Journal of E-Learning 12 (2), 215-226, 2014 | 28 | 2014 |
Concept Model for designing engaging and motivating games for learning CL Weitze, R Ørngreen Meaningful Play 2012 conference proceedings, 2012 | 21 | 2012 |
A framework for the development of Pedagogical Process Simulators (P2Si) using explanatory models and gamification SC de Las Heras, CL Gargalo, CL Weitze, SS Mansouri, KV Gernaey, ... Computers & Chemical Engineering 151, 107350, 2021 | 20 | 2021 |
The educational potential of visual novel games: Principles for design K Øygardslia, CL Weitze, J Shin Ritsumeikan Center for Game Studies (RCGS), Ritsumeikan University, 2020 | 17 | 2020 |
Learning and motivational processes when students design curriculum-based digital learning games CL Weitze Proceedings of the 9th European conference on games based learning: ECGBL …, 2015 | 16 | 2015 |
Reflective, creative and computational thinking strategies used when students learn through making games CL Weitze 11th European Conference on Games Based Learning, 744-753, 2017 | 12 | 2017 |
Virtual experiential learning, learning design and interaction in extended reality simulations G Majgaard, C Weitze I 14th European Conference on Games Based Learning, ECGBL, 372-379, 2020 | 10 | 2020 |
Experimenting on how to create a sustainable gamified learning design that supports adult students when learning through designing learning games CL Weitze The 8th European Conference on Games Based Learning 2, 594-603, 2014 | 10 | 2014 |
Developing digital literacy through design of VR/AR games for learning CL Weitze, G Majgaard Proceedings of the 14th International Conference on Game Based Learning …, 2020 | 8 | 2020 |
Learning and design processes in a gamified learning design: Students creating curriculum-based digital learning games CL Weitze Games and education: Designs in and for learning, 141-160, 2018 | 8 | 2018 |
How student game designers design learning into games CL Weitze Games Learning Society 12.0, 191-201, 2017 | 8 | 2017 |
Student learning-game designs: Emerging learning trajectories CL Weitze 10th European Conference on Games Based Learning, 756-764, 2016 | 8 | 2016 |
An Experiment on How Adult Students Can Learn by Designing Engaging Learning Games CL Weitze Meaningful PlayMeaningful Play Conference 2014, 2014 | 8 | 2014 |
Learning, education and games CL Weitze ETC Press, Pittsburgh, PA, USA, 2014 | 6 | 2014 |
Recommendations for learning through educational game design: A Systematic literature review CL Weitze European Conference on Games Based Learning, Academic Conferences …, 2021 | 5 | 2021 |