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Chioma Udeozor
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Year
Perceptions of the use of virtual reality games for chemical engineering education and professional training
C Udeozor, R Toyoda, F Russo Abegão, J Glassey
Higher Education Pedagogies 6 (1), 175-194, 2021
492021
Digital games in engineering education: systematic review and future trends
C Udeozor, R Toyoda, F Russo Abegão, J Glassey
European Journal of Engineering Education 48 (2), 321-339, 2023
372023
An evaluation of the relationship between perceptions and performance of students in a serious game
C Udeozor, F Russo Abegão, J Glassey
Journal of Educational Computing Research 60 (2), 322-351, 2022
222022
Perceptions and factors affecting the adoption of digital games for engineering education: a mixed-method research
C Udeozor, F Russo-Abegão, J Glassey
International Journal of Educational Technology in Higher Education 20 (1), 2, 2023
152023
The CHEM Jam-how to integrate a game creation event in curriculum-based engineering education
S Fornós, C Udeozor, J Glassey, D Cermak-Sassenrath
Education for Chemical Engineers 40, 8-16, 2022
92022
Game-based assessment framework for virtual reality, augmented reality and digital game-based learning
C Udeozor, P Chan, F Russo Abegão, J Glassey
International Journal of Educational Technology in Higher Education 20 (1), 36, 2023
62023
Exploring Log Data for Behaviour and Solution Patter Analysis in a Serious Game
C Udeozor, A Russo, J Glassey
Gamification and social networks in education, 2021
42021
LINKEDIN for Recruitment: An Examination of Recruiters Use of “Apply” and “Easy Apply” Features
B Kutlu, A Rabea, CR Udeozor
IMISC, 2018
42018
Measuring learning in digital games: Applying a game‐based assessment framework
C Udeozor, FR Abegão, J Glassey
British Journal of Educational Technology 55 (3), 957-991, 2024
32024
Assessment framework for immersive learning: Application and evaluation
C Udeozor, JL Dominguez Alfaro, J Glassey
International Conference on Immersive Learning, 195-208, 2023
12023
Bunno's Fabulous Soap‐Making Challenge–Educational Concept, Game Design, and Initial Evaluation
D Cermak-Sassenrath, S Solmaz, JLD Alfaro, C Udeozor
Chemical Engineering & Technology 46 (6), 1279-1288, 2023
2023
A Game-Based Assessment Framework for Engineering Education
CR Udeozor
Newcastle University, 2023
2023
Designing a Mobile Game for Introducing Learners to a Soap Making process
A Domínguez, C Udeozor, S Solmaz, D Cermak-Sassenrath
16th European Conference on Games Based Learning (ECGBL 2022), 2022
2022
Aaron W. Alligator’s Fabulous Soap-Making Challenge
D Cermak-Sassenrath, JLD Alfaro, S Solmaz, M Arztmann, C Udeozor
2021
An Experimental Casual Game to Educate Players in Soap Production
JL Dominguez Alfaro, S Solmaz, D Cermak-Sassenrath, M Arztmann, ...
13th European Congress of Chemical Engineering and 6th European Congress of …, 2021
2021
Demonstration of Immersive Tools for Chemical Engineering Training
M Dumin, A Dominguez, S Solmaz, P Santos, I Smets, K Bernaerts, ...
13th European Congress of Chemical Engineering and 6th European Congress of …, 2021
2021
An experimental casual game to educate players in poap production
S Solmaz, D Cermak-Sassenrath, JLD Alfaro, M Arztmann, C Udeozor
2021
Relationship Between Perceptions and Experiences on the Performance of Students in a Serious Game
C Udeozor, A Russo, J Glassey
7th International Conference of the Immersive Learning Research Network, 2021
2021
Behaviour and Solution Patterns in Chemical Engineering Education Game Log Data
C Udezor, A Russo, J Glassey
15th European Conference on Games Based Learning, 2021
2021
Provocative Games to Encourage Critical Reflection Daisy Abbott, Olga Chatzifoti and Sandy Louchart 1 Game Designers’ Perspectives: Interception between Games and Educational …
JLD Alfaro, C Udeozor, S Solmaz, D Cermak-Sassenrath, M Algayres, ...
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Articles 1–20