Perceptions of the use of virtual reality games for chemical engineering education and professional training C Udeozor, R Toyoda, F Russo Abegão, J Glassey Higher Education Pedagogies 6 (1), 175-194, 2021 | 49 | 2021 |
Digital games in engineering education: systematic review and future trends C Udeozor, R Toyoda, F Russo Abegão, J Glassey European Journal of Engineering Education 48 (2), 321-339, 2023 | 37 | 2023 |
An evaluation of the relationship between perceptions and performance of students in a serious game C Udeozor, F Russo Abegão, J Glassey Journal of Educational Computing Research 60 (2), 322-351, 2022 | 22 | 2022 |
Perceptions and factors affecting the adoption of digital games for engineering education: a mixed-method research C Udeozor, F Russo-Abegão, J Glassey International Journal of Educational Technology in Higher Education 20 (1), 2, 2023 | 15 | 2023 |
The CHEM Jam-how to integrate a game creation event in curriculum-based engineering education S Fornós, C Udeozor, J Glassey, D Cermak-Sassenrath Education for Chemical Engineers 40, 8-16, 2022 | 9 | 2022 |
Game-based assessment framework for virtual reality, augmented reality and digital game-based learning C Udeozor, P Chan, F Russo Abegão, J Glassey International Journal of Educational Technology in Higher Education 20 (1), 36, 2023 | 6 | 2023 |
Exploring Log Data for Behaviour and Solution Patter Analysis in a Serious Game C Udeozor, A Russo, J Glassey Gamification and social networks in education, 2021 | 4 | 2021 |
LINKEDIN for Recruitment: An Examination of Recruiters Use of “Apply” and “Easy Apply” Features B Kutlu, A Rabea, CR Udeozor IMISC, 2018 | 4 | 2018 |
Measuring learning in digital games: Applying a game‐based assessment framework C Udeozor, FR Abegão, J Glassey British Journal of Educational Technology 55 (3), 957-991, 2024 | 3 | 2024 |
Assessment framework for immersive learning: Application and evaluation C Udeozor, JL Dominguez Alfaro, J Glassey International Conference on Immersive Learning, 195-208, 2023 | 1 | 2023 |
Bunno's Fabulous Soap‐Making Challenge–Educational Concept, Game Design, and Initial Evaluation D Cermak-Sassenrath, S Solmaz, JLD Alfaro, C Udeozor Chemical Engineering & Technology 46 (6), 1279-1288, 2023 | | 2023 |
A Game-Based Assessment Framework for Engineering Education CR Udeozor Newcastle University, 2023 | | 2023 |
Designing a Mobile Game for Introducing Learners to a Soap Making process A Domínguez, C Udeozor, S Solmaz, D Cermak-Sassenrath 16th European Conference on Games Based Learning (ECGBL 2022), 2022 | | 2022 |
Aaron W. Alligator’s Fabulous Soap-Making Challenge D Cermak-Sassenrath, JLD Alfaro, S Solmaz, M Arztmann, C Udeozor | | 2021 |
An Experimental Casual Game to Educate Players in Soap Production JL Dominguez Alfaro, S Solmaz, D Cermak-Sassenrath, M Arztmann, ... 13th European Congress of Chemical Engineering and 6th European Congress of …, 2021 | | 2021 |
Demonstration of Immersive Tools for Chemical Engineering Training M Dumin, A Dominguez, S Solmaz, P Santos, I Smets, K Bernaerts, ... 13th European Congress of Chemical Engineering and 6th European Congress of …, 2021 | | 2021 |
An experimental casual game to educate players in poap production S Solmaz, D Cermak-Sassenrath, JLD Alfaro, M Arztmann, C Udeozor | | 2021 |
Relationship Between Perceptions and Experiences on the Performance of Students in a Serious Game C Udeozor, A Russo, J Glassey 7th International Conference of the Immersive Learning Research Network, 2021 | | 2021 |
Behaviour and Solution Patterns in Chemical Engineering Education Game Log Data C Udezor, A Russo, J Glassey 15th European Conference on Games Based Learning, 2021 | | 2021 |
Provocative Games to Encourage Critical Reflection Daisy Abbott, Olga Chatzifoti and Sandy Louchart 1 Game Designers’ Perspectives: Interception between Games and Educational … JLD Alfaro, C Udeozor, S Solmaz, D Cermak-Sassenrath, M Algayres, ... | | |