Elena Márquez Segura
Title
Cited by
Cited by
Year
The design space of body games: technological, physical, and social design
E Márquez Segura, A Waern, J Moen, C Johansson
Proceedings of the SIGCHI conference on Human Factors in computing systems …, 2013
952013
Embodied sketching
E Márquez Segura, L Turmo Vidal, A Rostami, A Waern
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems …, 2016
732016
Embracing first-person perspectives in soma-based design
K Höök, B Caramiaux, C Erkut, J Forlizzi, N Hajinejad, M Haller, ...
Informatics 5 (1), 8, 2018
452018
The NAO models for the elderly
DL Recio, LM Segura, EM Segura, A Waern
2013 8th ACM/IEEE international conference on human-robot interaction (HRI …, 2013
372013
BODYSTORMING FOR MOVEMENT-BASED INTERACTION DESIGN.
EM Segura, LT Vidal, A Rostami
Human Technology 12 (2), 2016
342016
Enabling Co-Located Physical Social Play: A Framework for Design and Evaluation
E Márquez Segura, K Isbister
Game User Experience Evaluation, 209-238, 2015
272015
ViPleo and PhyPleo: Artificial pet with two embodiments
PF Gomes, EM Segura, H Cramer, T Paiva, A Paiva, LE Holmquist
Proceedings of the 8th International Conference on Advances in Computer …, 2011
262011
How do you like me in this: User embodiment preferences for companion agents
EM Segura, M Kriegel, R Aylett, A Deshmukh, H Cramer
International Conference on Intelligent Virtual Agents, 112-125, 2012
252012
Designing Future Social Wearables with Live Action Role Play (Larp) Designers
E Márquez Segura, J Fey, E Dagan, SN Jhaveri, J Pettitt, M Flores, ...
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems …, 2018
232018
YAMOVE! A Movement Synchrony Game that Choreographs Social Interaction.
I Katherine, E Márquez Segura, S Kirkpatrick, X Chen, S Salahuddin, ...
Human-Technology Choreographies: Body, Movement, and Space [Special Issue …, 2016
23*2016
Playification: the physeear case
E Márquez Segura, A Waern, L Márquez Segura, D López Recio
Proceedings of the 2016 annual symposium on computer-human interaction in …, 2016
202016
Social Affordances at Play: Game Design Toward Socio-Technical Innovation
K Isbister, E Márquez Segura, EF Melcer
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems …, 2018
192018
What's It Mean to" Be Social" in VR? Mapping the Social VR Design Ecology
J McVeigh-Schultz, E Márquez Segura, N Merrill, K Isbister
Proceedings of the 2018 ACM Conference Companion Publication on Designing …, 2018
182018
All the feels: designing a tool that reveals streamers' biometrics to spectators
R Robinson, Z Rubin, EM Segura, K Isbister
Proceedings of the 12th International Conference on the Foundations of …, 2017
182017
Designing'True Colors' A Social Wearable that Affords Vulnerability
E Dagan, E Márquez Segura, F Altarriba Bertran, M Flores, K Isbister
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019
172019
Designing for transformative play
J Back, EM Segura, A Waern
ACM Transactions on Computer-Human Interaction (TOCHI) 24 (3), 1-28, 2017
172017
Revive! reactions to migration between different embodiments when playing with robotic pets
EM Segura, H Cramer, PF Gomes, S Nylander, A Paiva
Proceedings of the 11th international conference on interaction design and …, 2012
17*2012
Design, appropriation, and use of technology in larps
EM Segura, K Isbister, J Back, A Waern
Proceedings of the 12th International Conference on the Foundations of …, 2017
122017
The Kathmandu kids entertainment workshops
YI Chisik, AN Antle, B Birtles, EM Segura, C Sylla
Entertaining the Whole World, 5-21, 2014
112014
Chasing Play Potentials: Towards an Increasingly Situated and Emergent Approach to Everyday Play Design
F Altarriba Bertran, E Márquez Segura, J Duval, K Isbister
Proceedings of the 2019 on Designing Interactive Systems Conference, 1265-1277, 2019
102019
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Articles 1–20