Does gamification work?--a literature review of empirical studies on gamification J Hamari, J Koivisto, H Sarsa 2014 47th Hawaii international conference on system sciences, 3025-3034, 2014 | 7669 | 2014 |
The rise of motivational information systems: A review of gamification research J Koivisto, J Hamari International journal of information management 45, 191-210, 2019 | 1930 | 2019 |
Demographic differences in perceived benefits from gamification J Koivisto, J Hamari Computers in Human Behavior, 2014 | 1275 | 2014 |
Why do people use gamification services? J Hamari, J Koivisto International journal of information management 35 (4), 419-431, 2015 | 899 | 2015 |
Social Motivations To Use Gamification: An Empirical Study Of Gamifying Exercise. J Hamari, J Koivisto ECIS 105 (5), 18-19, 2013 | 873 | 2013 |
Gamification of education and learning: A review of empirical literature J Majuri, J Koivisto, J Hamari Proceedings of the 2nd international GamiFIN conference, GamiFIN 2018, 2018 | 717 | 2018 |
“Working out for likes”: An empirical study on social influence in exercise gamification J Hamari, J Koivisto Computers in human behavior 50, 333-347, 2015 | 667 | 2015 |
Measuring flow in gamification: Dispositional flow scale-2 J Hamari, J Koivisto Computers in Human Behavior 40, 133-143, 2014 | 499 | 2014 |
Do Persuasive Technologies Persuade? - A Review of Empirical Studies J Hamari, J Koivisto, T Pakkanen Persuasive Technology, 118-136, 2014 | 492 | 2014 |
Gamified crowdsourcing: Conceptualization, literature review, and future agenda B Morschheuser, J Hamari, J Koivisto, A Maedche International Journal of Human-Computer Studies 106, 26-43, 2017 | 397 | 2017 |
Why do players buy in-game content? An empirical study on concrete purchase motivations J Hamari, K Alha, S Järvelä, JM Kivikangas, J Koivisto, J Paavilainen Computers in Human Behavior 68, 538-546, 2017 | 348 | 2017 |
Gamification in crowdsourcing: a review B Morschheuser, J Hamari, J Koivisto 2016 49th Hawaii international conference on system sciences (HICSS), 4375-4384, 2016 | 302 | 2016 |
Service quality explains why people use freemium services but not if they go premium: An empirical study in free-to-play games J Hamari, N Hanner, J Koivisto International Journal of Information Management 37 (1), 1449-1459, 2017 | 267 | 2017 |
" Why pay premium in freemium services?" A study on perceived value, continued use and purchase intentions in free-to-play games J Hamari, N Hanner, J Koivisto International Journal of Information Management 51, 102040, 2020 | 255 | 2020 |
Gamification of production and logistics operations: Status quo and future directions H Warmelink, J Koivisto, I Mayer, M Vesa, J Hamari Journal of business research 106, 331-340, 2020 | 228 | 2020 |
How effective is “exergamification”? A systematic review on the effectiveness of gamification features in exergames A Matallaoui, J Koivisto, J Hamari, R Zarnekow | 147 | 2017 |
Gamification for older adults: a systematic literature review J Koivisto, A Malik The Gerontologist 61 (7), e360-e372, 2021 | 124 | 2021 |
Gamification of physical activity: A systematic literature review of comparison studies J Koivisto, J Hamari 3rd International GamiFIN Conference, GamiFIN 2019, 2019 | 96 | 2019 |
Gamification of the work floor: A literature review of gamifying production and logistics operations H Warmelink, J Koivisto, I Mayer, M Vesa, J Hamari | 69 | 2018 |
Gameful self-regulation: A study on how gamified self-tracking features evoke gameful experiences L Hassan, N Xi, B Gurkan, J Koivisto, J Hamari 53rd Annual Hawaii International Conference on System Sciences, HICSS 2020 …, 2020 | 47 | 2020 |