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Antonio Coelho
Antonio Coelho
Associate Professor with Habilitation at DEI, Faculdade de Engenharia, Universidade do Porto / INESC
Verified email at fe.up.pt
Title
Cited by
Cited by
Year
Risk-taking propensity and entrepreneurship: The role of power distance
JA Antoncic, B Antoncic, M Gantar, RD Hisrich, LJ Marks, AA Bachkirov, ...
Journal of Enterprising Culture 26 (01), 1-26, 2018
1412018
Immersive video user experience: impact of different variables in the sense of presence and cybersickness
D Narciso, M Bessa, M Melo, A Coelho, J Vasconcelos-Raposo
Universal Access in the Information Society 18, 77-87, 2019
902019
Using serious games to train evacuation behaviour
J Ribeiro, JE Almeida, RJF Rossetti, A Coelho, AL Coelho
7th Iberian Conference on Information Systems and Technologies (CISTI 2012), 1-6, 2012
882012
Issues in the development of location‐based games
JTPN Jacob, AF Coelho
International Journal of Computer Games Technology 2011 (1), 495437, 2011
852011
Blind and visually impaired visitors’ experiences in museums: increasing accessibility through assistive technologies
R Vaz, D Freitas, A Coelho
The International Journal of the Inclusive Museum 13 (2), 57, 2020
792020
Virtual Reality and Journalism: A gateway to conceptualizing immersive journalism
A Baía Reis, AFVCC Coelho
Digital Journalism 6 (8), 1090-1100, 2018
752018
An extended kernel density two-step floating catchment area method to analyze access to health care
P Polzin, J Borges, A Coelho
Environment and Planning B: Planning and Design 41 (4), 717-735, 2014
752014
Mobile location-based augmented reality applications for urban tourism storytelling
R Nóbrega, J Jacob, A Coelho, J Weber, J Ribeiro, S Ferreira
2017 24º Encontro Português de Computação Gráfica e Interação (EPCGI), 1-8, 2017
732017
A gamification platform to foster energy efficiency in office buildings
J Iria, N Fonseca, F Cassola, A Barbosa, F Soares, A Coelho, A Ozdemir
Energy and Buildings 222, 110101, 2020
572020
Expeditious Modelling of Virtual Urban Environments with Geospatial L‐systems
A Coelho, M Bessa, AA Sousa, FN Ferreira
Computer Graphics Forum 26 (4), 769-782, 2007
512007
Game-based learning, gamification in education and serious games
CV de Carvalho, A Coelho
Computers 11 (3), 36, 2022
472022
Towards a serious games evacuation simulator
J Ribeiro, JE Almeida, RJF Rossetti, A Coelho, AL Coelho
arXiv preprint arXiv:1303.3827, 2013
442013
First report on MRSA CC398 recovered from wild boars in the north of Portugal. Are we facing a problem?
M Sousa, N Silva, V Manageiro, S Ramos, A Coelho, D Goncalves, ...
Science of the Total Environment 596, 26-31, 2017
422017
The icarus project-command, control and intelligence (c2i)
S Govindaraj, K Chintamani, J Gancet, P Letier, B van Lierde, Y Nevatia, ...
2013 IEEE International Symposium on Safety, Security, and Rescue Robotics …, 2013
372013
Node-based shape grammar representation and editing
PB Silva, P Müller, R Bidarra, A Coelho
Proceedings of PCG, 1-8, 2013
372013
Augmented reality versus conventional interface: is there any difference in effectiveness?
PQ Brito, J Stoyanova, A Coelho
Multimedia Tools and Applications 77, 7487-7516, 2018
332018
Serious games for the elicitation of way-finding behaviours in emergency situations
JE Almeida, JTPN Jacob, BM Faria, RJF Rossetti, AL Coelho
2014 9th Iberian Conference on Information Systems and Technologies (CISTI), 1-7, 2014
282014
Serious game for introductory programming
A Coelho, E Kato, J Xavier, R Gonçalves
Serious Games Development and Applications: Second International Conference …, 2011
282011
A novel tool for immersive authoring of experiential learning in virtual reality
F Cassola, M Pinto, D Mendes, L Morgado, A Coelho, H Paredes
2021 IEEE conference on virtual reality and 3D user interfaces abstracts and …, 2021
272021
Relationship between game categories and skills development: Contributions for serious game design
R Baptista, A Coelho, CV de Carvalho
ECGBL2015-9th European Conference on Games Based Learning: ECGBL2015, 34, 2015
262015
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