LEARNING MATHEMATICS THROUGH PROGRAMMING: AN INSTRUMENTAL APPROACH TO POTENTIALS AND PITFALLS M Misfeldt, S Ejsing-Duun CERME 9, 2015 | 49 | 2015 |
Location-based Games: From Screen to Street S Ejsing-Duun Aarhus University, 2011 | 39 | 2011 |
Design as a mode of inquiry in design pedagogy and design thinking S Ejsing‐Duun, HM Skovbjerg International Journal of Art & Design Education 38 (2), 445-460, 2018 | 29 | 2018 |
Gamification of a higher education course: What’s the fun in that? S Ejsing-Duun, HS Karoff Games Based Learning (European Conference), ECGBL, 2014 | 28 | 2014 |
Copycat or creative innovator? Re-production as a pedagogical strategy in schools S Ejsing-Duun, HM Skovbjerg Electronic Journal of E-learning 14 (2), 83-93, 2016 | 19 | 2016 |
Research and Development Projects with ICT and students as learning designers in Primary Schools–a methodological challenge K Levinsen, BH Sørensen, S Tosca, S Ejsing-Duun, HS Karoff | 13 | 2013 |
Cheating and Creativity in Pervasive Games in Learning Contexts S Ejsing-Duun, T Hanghøj, HS Karoff ECGBL, 2013 | 13 | 2013 |
Participatory urbanism: Making the stranger familiar and the familiar strange S Ejsing-Duun Citizen Media and Public Spaces: Diverse expressions of citizenship and …, 2016 | 11 | 2016 |
Programmering af robotenheder i grundskolen S Ejsing-Duun, M Misfeldt Tidsskriftet Læring og Medier (LOM) 8 (14), 2016 | 11* | 2016 |
Creativity and playfulness: Producing games as a pedagogical strategy S Ejsing-Duun, HS Karoff Proceedings of European Conference on Game Based Learning, 171-177, 2015 | 11 | 2015 |
Programming concepts in playful programming products BB Allsopp, S Ejsing-Duun 10th European Conference on Games Based Learning: ECGBL, 1, 2016 | 7 | 2016 |
Digital produktion: Deltagelse og læring BH Sørensen, KT Levinsen, HM Skovbjerg Dafolo Forlag A/S, 2017 | 6 | 2017 |
Developing Design Principles for Game-Related Design Thinking Activities T Hanghøj, C Krog Skott, BL Nielsen, S Ejsing-Duun Proceedings of the 13th International Conference on Game Based Learning, 308-316, 2019 | 5 | 2019 |
Design Thinking, Game Design, and School Subjects: What is the Connection? S Ejsing-Duun, T Hanghøj Proceedings of the 13th European Conference on Games Based Learning, 201-209, 2019 | 4 | 2019 |
Design thinking and imitatio in an educational setting S Tosca, S Ejsing-Duun Digital Creativity 28 (3), 240-253, 2017 | 4 | 2017 |
Blended learning promoting new developments for Nordic master programs in visual studies and art education M Buhl, S Ejsing-Duun Proceedings of the 14th European Conference on e-Learning ECEL, 100-107, 2015 | 4 | 2015 |
Spaces of joint inquiry through visual facilitation and representations in higher education: An exploratory case study H Hautopp, S Ejsing-Duun Electronic Journal of e-Learning 18 (5), 373-386, 2020 | 3 | 2020 |
Digitalt kompetente tumlinger: Børns erfaringer og sammensmeltningen af digitale og fysiske rum i folkeskolen K Levinsen, S Ejsing-Duun, BH Sørensen Skolen i virkeligheden: Omgivelserne som læremiddel, 249-259, 2013 | 3 | 2013 |
Playing and Gaming: Studied trough an informal learning setting' HS Karoff, S Ejsing-Duun, T Hanghøj European Conference on Game-based Learning, 2013 | 3 | 2013 |
En tegning af æstetik 2013 M Buhl, S Ejsing-Duun BUKS-Tidsskrift for Børne-og Ungdomskultur 57, 2013 | 3 | 2013 |