Jim Scullion
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Collaboration through simulation: Pilot implementation of an online 3D environment
J Scullion, D Livingstone, M Stansfield
Simulation & Gaming 45 (3), 394-409, 2014
UNITE: Enhancing Students' Self-efficacy through the Use of a 3D Virtual World.
J Scullion, GJ Baxter, M Stansfield
J. Univers. Comput. Sci. 21 (12), 1635-1653, 2015
Learning about Collaborative Virtual Environments by Creating Collaborative Virtual Environments
D Livingston, J Scullion, G Creechan
Proceedings of the 3rd European Immersive Education Summit 2013, GBR, 149-160, 2013
A Survey of Students’ Improved Mastery of Game Playing Skills Through Informal Online Game-Based Learning
J Scullion, MH Stansfield, TM Connolly
5th European Conference on Games-based Learning (ECGBL), 535-542, 2011
UNITE: Collaborative Learning in a 3D Virtual World
J Scullion, M Stansfield, D Livingstone, T Hainey
Proceedings of the 3rd European Immersive Education Summit. Presented at the …, 2013
A Pilot Implementation of an Immersive Online 3D Environment for Collaboration Among Computing Students in a Scottish University
J Scullion, T Hainey, M Stansfield, T Connolly
6th European Conference on Games Based Learning, 451, 2012
Gender differences in self-efficacy relating to collaborative learning in a 3D virtual world
J Scullion, M Stansfieldil, G Baxterli
Proceedings of the E-iED Conference, 2014
Technical Creatives-Teaching Computer Games
J Scullion
The Computer Games Journal 1, 2-3, 2012
Collaboration Through Simulation: Pilot Implementation of an Online 3D
J Scullion, D Livingstone, M Stansfield
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