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Gunver Majgaard
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Cited by
Year
How design-based research and action research contribute to the development of a new design for learning
G Majgaard, M Misfeldt, J Nielsen
Designs for learning 4 (2), 8-27, 2011
672011
Co-creating a virtual alcohol prevention simulation with young people
L Vallentin-Holbech, J Dalgaard Guldager, T Dietrich, S Rundle-Thiele, ...
International journal of environmental research and public health 17 (3), 1097, 2020
422020
Co-creating virtual reality interventions for alcohol prevention: living lab vs. co-design
T Dietrich, JD Guldager, P Lyk, L Vallentin-Holbech, S Rundle-Thiele, ...
Frontiers in public health 9, 634102, 2021
322021
The playful and reflective game designer
G Majgaard
Electronic Journal of E-learning 12 (3), pp271‑280-pp271‑280, 2014
242014
Co-Designing and Learning in Virtual Reality: Development of Tool for Alcohol Resistance Training.
PB Lyk, G Majgaard, L Vallentin-Holbech, JD Guldager, T Dietrich, ...
Electronic Journal of e-Learning 18 (3), 219-234, 2020
222020
User experiences with a virtual alcohol prevention simulation for danish adolescents
JD Guldager, SL Kjær, P Lyk, T Dietrich, S Rundle-Thiele, G Majgaard, ...
International journal of environmental research and public health 17 (19), 6945, 2020
212020
Seeing the unseen—Spatial visualization of the solar system with physical prototypes and augmented reality
G Majgaard, L Larsen, P Lyk, M Lyk
International Journal of Designs for Learning 8 (2), 2017
202017
HUMANOID ROBOTS IN THE CLASSROOM.
G Majgaard
IADIS International Journal on WWW/Internet 13 (1), 2015
202015
Expanding the game design space–teaching computer game design in higher education
LJ Larsen, G Majgaard
Designs for Learning 8 (1), 13-22, 2016
172016
Learning anatomy with augmented reality
C Nørgård, L O’Neill, KG Nielsen, SH Juul, J Chemnitz
EDULEARN18 Proceedings, 1413-1422, 2018
16*2018
Multimodal robots as educational tools in primary and lower secondary education
G Majgaard
IADIS International Conference on Game and Entertainment Technologies, 27-34, 2015
152015
Fra digitalt design til fysisk udtryk–anvendelse af 3-d-printere og NAO-robotter i folkeskolen
G Majgaard, JJ Hansen, L Bertel, A Pagh
MONA-Matematik-og Naturfagsdidaktik, 2014
122014
Robot technology and numbers in the classroom
G Majgaard, M Misfeldt, J Nielsen
IADIS International Conference on Cognition and Exploratory Learning in …, 2010
122010
Virtual experiential learning, learning design and interaction in extended reality simulations
G Majgaard, C Weitze
I 14th European Conference on Games Based Learning, ECGBL, 372-379, 2020
112020
Pokémon GO: A pervasive game and learning community
G Majgaard, LJ Larsen
European Conference on Games Based Learning, 402-409, 2017
112017
Initial phases of design-based research into the educational potentials of NAO-robots
G Majgaard, L Brogaard Bertel
Proceedings of the 2014 ACM/IEEE international conference on Human-robot …, 2014
112014
På rejse med Virtual Reality i billedkunst: Erfaringslæring gennem kombineret fysisk og virtuel modelbygning
G Majgaard, PB Lyk
Læring og Medier 8 (14), 2015
102015
Design-based action research in the world of robot technology and learning
G Majgaard
2010 Third IEEE International Conference on Digital Game and Intelligent Toy …, 2010
102010
Teaching mixed reality using video tutorials
G Majgaard
European Conference on Games Based Learning, 410-419, 2017
92017
Adolescents' perceptions and user experiences with a virtual reality-based alcohol prevention tool in Germany: A focus group study
R Hrynyschyn, C Prediger, P Lyk, G Majgaard, SM Helmer, C Stock
Frontiers in Public Health 11, 1054015, 2023
82023
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