Exploring Computational Materials as Fashion Materials: Recommendations for Designing Fashionable Wearables Ç Genç, OT Buruk, S Inal, K Can, O Özcan | 24 | 2018 |
Face mask design to mitigate facial expression occlusion Ç Genç, A Colley, M Löchtefeld, J Häkkilä Proceedings of the 2020 international symposium on wearable computers, 40-44, 2020 | 18 | 2020 |
Howel: a soft wearable with dynamic textile patterns as an ambient display for cardio training Ç Genç, YA Ekmekçioğlu, F Balci, H Ūrey, O Özcan Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing …, 2019 | 9 | 2019 |
Exploring dynamic expressions on soft wearables for physical exercises Ç Genç, M Erkaya, F Balcı, O Özcan Proceedings of the 2018 ACM Conference Companion Publication on Designing …, 2018 | 7 | 2018 |
Head Mounted Projection Display & Visual Attention: Visual attentional processing of head referenced static and dynamic displays while in motion and standing Ç Genç, S Soomro, Y Duyan, S Ölçer, F Balcı, H Ürey, O Özcan Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems …, 2016 | 7 | 2016 |
Prototyping of Transparent and Flexible Electrochromic Displays M Lochtefeld, W Jensen, Ç Genç 20th International Conference on Mobile and Ubiquitous Multimedia, 179-181, 2021 | 6 | 2021 |
Through the glance mug: A familiar artefact to support opportunistic search in meetings A Börütecene, I Bostan, E Akyürek, A Sabuncuoglu, I Temuzkusu, Ç Genç, ... Proceedings of the Twelfth International Conference on Tangible, Embedded …, 2018 | 5 | 2018 |
Forming visual expressions with augmented fashion Ç Genç, OT Buruk, O Özcan, SI Yilmaz, K Can Visual Communication 16 (4), 427-440, 2017 | 5 | 2017 |
Snowflakes: a prototyping tool for computational jewelry OO Buruk, Ç Genç, İO Yıldırım, MC Onbaşlı, O Özcan Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021 | 4 | 2021 |
Decolive jacket with battery-free dynamic graphics Ç Genç, V Kantola, J Häkkilä 19th International Conference on Mobile and Ubiquitous Multimedia, 338-340, 2020 | 3 | 2020 |
Programming a robotic toy with a block coding application: A usability study with non-programmer adults M Ramoğlu, Ç Genç, K Rızvanoğlu International Conference of Design, User Experience, and Usability, 652-666, 2017 | 3 | 2017 |
Coffee Cup Reading as an Inspiration for Looking into Augmented Mugs in Social Interaction A Börütecene, İ Bostan, G Şanlı, Ç Genç, T Göksun, O Özcan International Conference of Design, User Experience, and Usability, 199-218, 2017 | 3 | 2017 |
Exploring Button Design for Low Contrast User Interfaces A Colley, Ç Genç, M Löchtefeld, H Mueller, W Jensen, J Häkkilä IFIP Conference on Human-Computer Interaction, 411-415, 2021 | 2 | 2021 |
ShadowSparrow: An Ambient Display for Information Visualization and Notification Ö Raudanjoki, Ç Genç, K Hurtig, J Häkkilä 19th International Conference on Mobile and Ubiquitous Multimedia, 351-353, 2020 | 2 | 2020 |
Toolkits & Wearables: Developing Toolkits for Exploring Wearable Designs C Genc, OO Buruk, S Jabari, L Jones, K Ragozin, K Hartman, J Virkki, ... CHI Conference on Human Factors in Computing Systems Extended Abstracts, 1-5, 2022 | | 2022 |
Prototyping and Design of Transparent and Flexible Electrochromic Displays M Löchtefeld, W Jensen, Ç Genç, J Häkkilä CHI Conference on Human Factors in Computing Systems Extended Abstracts, 1-3, 2022 | | 2022 |
Alju Dress: Pets as a metaphor for wearable display designs C Genc, P Roinesalo, J Häkkilä Augmented Humans 2022, 347-350, 2022 | | 2022 |
Augmenting Human Appearance through Technological Design Layers Ç Genç, Ö Raudanjoki, A Colley, J Häkkilä Frontiers in Computer Science 4, 755451, 2022 | | 2022 |
TRANSform transparent, tangible and interactive prototypes M Johansson, C Genc | | 2021 |
Exploring a Textile-based Shadow Lamp Display Incorporating Shape Memory Alloys C Genc, P Roinesalo, O Raudanjoki, J Hakkila 20th International Conference on Mobile and Ubiquitous Multimedia, 131-136, 2021 | | 2021 |