On productivity and game fandom H Wirman Transformative Works and Cultures 3 (8), 2009 | 82 | 2009 |
Games for/with strangers-Captive orangutan (pongo pygmaeus) touch screen play H Wirman Antennae, 105-115, 2014 | 79 | 2014 |
“I am not a fan, I just play a lot”–If Power Gamers Aren’t Fans, Who Are? H Wirman Proceedings of DiGRA 2007 Conference: Situated Play, 2007 | 66 | 2007 |
Girlish counter-playing tactics R Nakamura, H Wirman Game Studies 5 (1), 10, 2005 | 48 | 2005 |
A report on the first international workshop on research methods in animal-computer interaction A Zamansky, A Roshier, C Mancini, EC Collins, C Hall, K Grillaert, ... Proceedings of the 2017 CHI conference extended abstracts on human factors …, 2017 | 40 | 2017 |
Playing The Sims 2: Constructing and negotiating woman computer game player identities through the practice of skinning HE Wirman University of the West of England, Bristol, 2011 | 33 | 2011 |
Multispecies methods, technologies for play IKH Jørgensen, H Wirman Digital Creativity 27 (1), 37-51, 2016 | 32 | 2016 |
Sinological-orientalism in Western news media: Caricatures of games culture and business H Wirman Games and Culture 11 (3), 298-315, 2016 | 25 | 2016 |
Sobre la productividad y los fans de los juegos H Wirman Aprovecha el tiempo y juega. Algunas claves para entender los videojuegos …, 2009 | 24 | 2009 |
Gender and identity in game-modifying communities H Wirman Simulation & Gaming 45 (1), 70-92, 2014 | 22 | 2014 |
Orangutan play on and beyond a touchscreen. H Wirman ISEA International, 2013 | 22 | 2013 |
Playing by Doing and Players’ Localization of The Sims 2 H Wirman Television & New Media 15 (1), 58-67, 2014 | 21 | 2014 |
Extending experiences: structure, analysis and design of computer game player experience O Leino, H Wirman, A Fernandez | 21 | 2008 |
Designing for intuitive use for non-human users HE Wirman, IKH Jørgensen Proceedings of the 12th International Conference on Advances in Computer …, 2015 | 19 | 2015 |
Toward characterization of playful ACI H Wirman, A Zamansky Interactions 23 (4), 47-51, 2016 | 18 | 2016 |
The development of greater China’s games industry: From copying to imitation to innovation A Nakamura, HE Wirman Game production studies, 275-292, 2021 | 12 | 2021 |
Online games modifications and user generated content O Sotamaa, H Wirman The International Encyclopedia of Digital Communication and Society, 1-10, 2015 | 12 | 2015 |
Virtual threads of a skin: Women weavers and the practice of skinning in The Sims H Wirman Proceedings of The Player Conference, 2008 | 12 | 2008 |
EMAIL INTERVIEWS IN PLAYER RESEARCH: THE CASE OF THE SIMS 2 SKINNERS. H Wirman Westminster Papers in Communication & Culture 9 (1), 2012 | 11 | 2012 |
From manual to automated to digital: On transmediality, technological specificity, and playful practice in mahjong H Wirman, OT Leino Games and Culture 14 (6), 639-659, 2019 | 9 | 2019 |