Digital game-based learning in K-12 mathematics education: a systematic literature review MH Hussein, SH Ow, MM Elaish, EO Jensen Education and Information Technologies 27 (2), 2859-2891, 2022 | 79 | 2022 |
How can the use of digital games in mathematics education promote students’ mathematical reasoning? a qualitative systematic review EO Jensen, CK Skott Digital Experiences in Mathematics Education 8 (2), 183-212, 2022 | 27 | 2022 |
What’s the math in Minecraft? A Design‑Based Study of Students’ Perspectives and Mathematical Experiences Across game and School Domains EO Jensen, T Hanghøj Electronic Journal of e-LEARNING 18 (3), 261-274, 2020 | 25 | 2020 |
Didaktiske emner: belyst gennem 12 artikler af Carl Aage Larsen & CA Høeg Larsen E Jensen Aarhus Universitetsforlag, 1997 | 13 | 1997 |
Math in minecraft: Changes in students’ mathematical identities when overcoming in-game challenges EO Jensen, T Hanghøj I Proceedings 13th European Conference on Games-Based Learning 2019European …, 2019 | 11 | 2019 |
Expanding and orchestrating the problem identification phase of design-based research M Buhl, L Dirckinck-Holmfeld, EO Jensen Nordic Journal of Digital Literacy, 211-221, 2022 | 4 | 2022 |
Sæt skolen i spil T Hanghøj, TN Kjellow, SM Lassen, LD Møller, B Henningsen, EO Jensen Aalborg Universitetsforlag, 2021 | 2 | 2021 |
Facilitating an Educational Board Game Jam: Analysing Different Game Design Strategies H Hautopp, T Hanghøj, VD Händel, AS Laraignou, EO Jensen, ... European Conference on Games Based Learning 17 (1), 242-250, 2023 | 1 | 2023 |
Enhancing Mathematical Reasoning in Primary School With the Strategic Board Game Othello EO Jensen, EMH Nehammer, AL Eriksen European Conference on Games Based Learning 17 (1), 289-295, 2023 | 1 | 2023 |
Brætspil i matematikundervisningen EO Jensen Håndbog i Scenariedidaktik, 190-202, 2022 | 1 | 2022 |
Introducing the play activity wheel: Designing social, physical and playful learning activities from digital game universes VD Händel, EO Jensen | 1 | 2022 |
Exploring the dialogic space of a game elicitation interview with fifth grade math students EO Jensen, LB Andreasen Proceedings of the European Conference on Games-based Learning 2020, 268-276, 2020 | 1 | 2020 |
Game Design and Development as Mathematical Activities: Proposing a Framework EO Jensen, T Hanghøj, M Misfeldt European Conference on Games Based Learning, 296, 2016 | 1 | 2016 |
Spil, læring og matematikundervisning–et scenariedidaktisk perspektiv EO Jensen | | 2023 |
Scenariedidaktik i Matematik-et overblik M Misfeldt, M Blomhøj, BK Lindhardt, DM Larsen, M Skånstrøm, ... Håndbog i scenariedidaktik 8, 2022 | | 2022 |
Computerspil i matematik EO Jensen, T Hanghøj, TN Kjellow Sæt skolen i spil: brug af computerspil og gamification i undervisningen …, 2021 | | 2021 |
Motivation og brætspil i Matematikundervisningen: Baggrundsrapport 2018 M Misfeldt, PT Christensen, AR Bjerre, EO Jensen, MR Puck Aalborg Universitet, 2018 | | 2018 |
Students as Math Level Designers EO Jensen, T Hanghøj, H Schoenau-Fog, L Reng 5th International Conference on Designs for Learning, 2016 | | 2016 |
Students as Math Level Designers: Exploring how students become motivated through design of a math learning game EO Jensen, T Hanghøj, H Schoenau-Fog, L Reng | | 2016 |
Design tilgang til programmering: en teoretisk funderet historie fra virkeligheden EO Jensen, A Artmann Fysik-kemi [online] 43 (4), 2016 | | 2016 |