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Erik Ottar Jensen
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What’s the math in Minecraft? A Design‑Based Study of Students’ Perspectives and Mathematical Experiences Across game and School Domains
EO Jensen, T Hanghøj
Electronic Journal of e-Learning 18 (3), 261-274, 2020
82020
Digital game-based learning in K-12 mathematics education: a systematic literature review
MH Hussein, SH Ow, MM Elaish, EO Jensen
Education and Information Technologies, 1-33, 2021
52021
Math in Minecraft: Changes in students’ mathematical identities when overcoming in-game challenges
EO Jensen, T Hanghøj
13th European Conference on Games-Based Learning, 355-362, 2019
32019
Sæt skolen i spil: Brug af computerspil og gamification i undervisningen
T Hanghøj, TN Kjellow, S Melgaard, LD Møller, B Henningsen, EO Jensen
Aalborg Universitetsforlag, 2021
12021
Exploring the dialogic space of a game elicitation interview with fifth grade math students
EO Jensen, LB Andreasen
Proceedings of the European Conference on Games-based Learning 2020, 268-276, 2020
12020
Game Design and Development as Mathematical Activities: Proposing a Framework
EO Jensen, T Hanghøj, M Misfeldt
European Conference on Games Based Learning, 296, 2016
12016
Computerspil i matematik
EO Jensen, T Hanghøj, TN Kjellow
Sæt skolen i spil: brug af computerspil og gamification i undervisningen …, 2021
2021
Motivation og brætspil i Matematikundervisningen: Baggrundsrapport 2018
M Misfeldt, PT Christensen, AR Bjerre, EO Jensen, MR Puck
2018
Students as Math Level Designers
EO Jensen, T Hanghøj, H Schoenau-Fog, L Reng
5th International Conference on Designs for Learning, 2016
2016
Students as Math Level Designers: Exploring how students become motivated through design of a math learning game
EO Jensen, T Hanghøj, H Schoenau-Fog, L Reng
2016
Students as Math Level Designers: How students position themselves through design of a math learning game
EO JENSEN, T HANGHØJ, L RENG, H SCHOENAU-FOG
Is the adaptive researcher the road to success in design-based research …, 0
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