What’s the math in Minecraft? A Design‑Based Study of Students’ Perspectives and Mathematical Experiences Across game and School Domains EO Jensen, T Hanghøj Electronic Journal of e-Learning 18 (3), 261-274, 2020 | 8 | 2020 |
Digital game-based learning in K-12 mathematics education: a systematic literature review MH Hussein, SH Ow, MM Elaish, EO Jensen Education and Information Technologies, 1-33, 2021 | 5 | 2021 |
Math in Minecraft: Changes in students’ mathematical identities when overcoming in-game challenges EO Jensen, T Hanghøj 13th European Conference on Games-Based Learning, 355-362, 2019 | 3 | 2019 |
Sæt skolen i spil: Brug af computerspil og gamification i undervisningen T Hanghøj, TN Kjellow, S Melgaard, LD Møller, B Henningsen, EO Jensen Aalborg Universitetsforlag, 2021 | 1 | 2021 |
Exploring the dialogic space of a game elicitation interview with fifth grade math students EO Jensen, LB Andreasen Proceedings of the European Conference on Games-based Learning 2020, 268-276, 2020 | 1 | 2020 |
Game Design and Development as Mathematical Activities: Proposing a Framework EO Jensen, T Hanghøj, M Misfeldt European Conference on Games Based Learning, 296, 2016 | 1 | 2016 |
Computerspil i matematik EO Jensen, T Hanghøj, TN Kjellow Sæt skolen i spil: brug af computerspil og gamification i undervisningen …, 2021 | | 2021 |
Motivation og brætspil i Matematikundervisningen: Baggrundsrapport 2018 M Misfeldt, PT Christensen, AR Bjerre, EO Jensen, MR Puck | | 2018 |
Students as Math Level Designers EO Jensen, T Hanghøj, H Schoenau-Fog, L Reng 5th International Conference on Designs for Learning, 2016 | | 2016 |
Students as Math Level Designers: Exploring how students become motivated through design of a math learning game EO Jensen, T Hanghøj, H Schoenau-Fog, L Reng | | 2016 |
Students as Math Level Designers: How students position themselves through design of a math learning game EO JENSEN, T HANGHØJ, L RENG, H SCHOENAU-FOG Is the adaptive researcher the road to success in design-based research …, 0 | | |