Please biofeed the zombies: enhancing the gameplay and display of a horror game using biofeedback A Dekker, E Champion DiGRA'07-Proceedings of the 2007 DiGRA International Conference: Situated …, 2007 | 142 | 2007 |
Playing with the Past E Champion Playing with the Past, 129-155, 2010 | 101 | 2010 |
Critical gaming: interactive history and virtual heritage E Champion Ashgate Publishing, Ltd., 2015 | 86 | 2015 |
Evaluating presence in cultural heritage projects L Pujol, E Champion International Journal of Heritage Studies 18 (1), 83-102, 2012 | 64 | 2012 |
Dialing up the past E Champion, B Dave Mit Press, 2007 | 55 | 2007 |
Applying game design theory to virtual heritage environments E Champion Proceedings of the 1st international conference on computer graphics and …, 2003 | 52 | 2003 |
Are they using my feedback? The extent of students’ feedback use has a large impact on subsequent academic performance K Zimbardi, K Colthorpe, A Dekker, C Engstrom, A Bugarcic, P Worthy, ... Assessment & Evaluation in Higher Education 42 (4), 625-644, 2017 | 51 | 2017 |
Otherness of Place: Game‐based Interaction and Learning in Virtual Heritage Projects EM Champion International Journal of Heritage Studies 14 (3), 210-228, 2008 | 47 | 2008 |
Evaluating cultural learning in virtual environments EM Champion University of Melbourne, Department of Geomatics, Faculty of Engineering and …, 2006 | 42 | 2006 |
The Palenque project: evaluating interaction in an online virtual archaeology site E Champion, I Bishop, B Dave Virtual reality 16 (2), 121-139, 2012 | 40 | 2012 |
Where is this place? E Champion, B Dave CUMINCAD, 2002 | 39 | 2002 |
Entertaining the similarities and distinctions between serious games and virtual heritage projects E Champion Entertainment Computing 14, 67-74, 2016 | 33 | 2016 |
Heritage role playing-history as an interactive digital game E Champion Expertise in Design: Design Thinking Research Symposium 6, 29, 2003 | 32 | 2003 |
A comparison of immersive realities and interaction methods: cultural learning in virtual heritage MK Bekele, E Champion Frontiers in Robotics and AI 6, 91, 2019 | 27 | 2019 |
Cultural presence EM Champion Encyclopedia of virtual communities and technologies, 95-101, 2006 | 27 | 2006 |
Augmenting play and learning in the primary classroom M Bodén, A Dekker, S Viller, B Matthews Proceedings of the 12th International Conference on Interaction Design and …, 2013 | 26 | 2013 |
Explorative shadow realms of uncertain histories E Champion New heritage: New media and cultural heritage, 185-206, 2008 | 25 | 2008 |
A critical examination of presence applied to cultural heritage LP Tost, EM Champion The 10th annual international workshop on presence, 245-256, 2007 | 25 | 2007 |
Game mods: design, theory and criticism E Champion Lulu. com, 2013 | 24 | 2013 |
To 3D or not 3D: choosing a photogrammetry workflow for cultural heritage groups H Rahaman, E Champion Heritage 2 (3), 1835-1851, 2019 | 23 | 2019 |