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Jennifer deWinter
Jennifer deWinter
Professor of Rhetoric and Interactive Media & Game Development, WPI
Verified email at wpi.edu
Title
Cited by
Cited by
Year
Gaming representation: Race, gender, and sexuality in video games
A Everett, B Soderman, J deWinter, C Kocurek, NB Huntemann, ...
Indiana University Press, 2017
2152017
Taylorism 2.0: Gamification, scientific management and the capitalist appropriation of play
J DeWinter, CA Kocurek, R Nichols
Journal of Gaming & Virtual Worlds 6 (2), 109-127, 2014
942014
Press enter to “say”: Using Second Life to teach critical media literacy
J DeWinter, S Vie
Computers and Composition 25 (3), 313-322, 2008
742008
Computer games and technical communication: Critical methods and applications at the intersection
J DeWinter, RM Moeller
Routledge, 2016
552016
Shigeru Miyamoto: Super Mario Bros., Donkey Kong, The Legend of Zelda
J DeWinter
Bloomsbury Publishing USA, 2015
462015
Managing community managers: Social labor, feminized skills, and professionalization
J deWinter, CA Kocurek, S Vie
Communication Design Quarterly Review 4 (4), 36-45, 2017
392017
Aw fuck, I got a bitch on my team!’: women and the exclusionary cultures of the computer game complex
J Dewinter, CA Kocurek
Gaming representation: race, gender, and sexuality in video games, 57-73, 2017
362017
Games in technical communication
J DeWinter, S Vie
Technical Communication Quarterly 25 (3), 151-154, 2016
342016
Replayability of video games
T Frattesi, D Griesbach, J Leith, T Shaffer, J DeWinter
IQP, Worcester Polytechnic Institute, Worcester, 2011
312011
Shigeru Miyamoto: Super Mario Bros
J DeWinter, CA Kocurek
Donkey Kong, The Legend of Zelda, 2015
262015
Just playing around: From procedural manuals to in-game training
J DeWinter
Computer Games and Technical Communication, 69-85, 2016
252016
Video game policy: Production, distribution, and consumption
S Conway, J DeWinter
Routledge, 2015
25*2015
Patching as design rhetoric: Tracing the framing and delivery of iterative content documentation in online games
L Sherlock
Computer games and technical communication, 157-169, 2016
242016
Computer games across the curriculum: A critical review of an emerging techno-pedagogy
J DeWinter, D Griffin, KS McAllister, RM Moeller, JE Ruggill
Computer, 1999
231999
Writing in an age of surveillance, privacy, and net neutrality
EN Beck, A Crow, HA McKee, CA Reilly, J deWinter, S Vie, L Gonzales, ...
Kairos: A Journal of Rhetoric, Technology, and Pedagogy, 2016
212016
Disrupting intellectual property: Collaboration and resistance in wikis
S Vie, J deWinter
Wiki writing: Collaborative learning in the college classroom, 109-22, 2008
212008
Introduction: Playing the field: Technical communication for technical games
J DeWinter, RM Moeller
Computer games and technical communication, 1-13, 2016
182016
Regulating rape: The case of RapeLay, domestic markets, international outrage, and cultural imperialism
J DeWinter
Video Game Policy, 244-258, 2015
162015
Games, gamification, and labour politics.
J Dewinter, CA Kocurek
Journal of Gaming & Virtual Worlds 6 (2), 2014
122014
A bibliographic synthesis of rhetorical criticism
J DeWinter
Rhetoric Review 25 (4), 388-407, 2006
122006
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