Tracing conceptions of the body in HCI: From user to more-than-human S Homewood, M Hedemyr, M Fagerberg Ranten, S Kozel Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021 | 65 | 2021 |
Creating synergies between traditional crafts and Fablab Making: Exploring digital mold-making for glassblowing N Padfield, M Hobye, M Haldrup, J Knight, MF Ranten Proceedings of the Conference on Creativity and Making in Education, 11-20, 2018 | 8 | 2018 |
Behavioral complexity as a computational material strategy M Hobye, MF Ranten International Journal of Design 13 (2), 39-53, 2019 | 6 | 2019 |
Designing Bodily Interactions: The materiality of interaction design from a phenomenological perspective MF Ranten Roskilde Universitet, 2022 | 1 | 2022 |
Sound as Material for Eco-technogenesis M Hines, D Kadish, MF Ranten Media Art History (MAH) 2019 Conference: RE: SOUND-Sound, Media and Art …, 2020 | | 2020 |
Interaktion: Krop og teknologi som materiale MF Ranten Performance Design: 15 års alfabet, 56-61, 2020 | | 2020 |
The Implications of Using Interactive Artifacts to Bridge the Divide Between Audience and Stage in a Conventional Hall Setting MF Ranten, M Hobye, N Gram PARtake: The Journal of Performance as Research 3 (1), 2020 | | 2020 |
The Design Researcher as Activist M Haldrup, MF Ranten, M Hobye, N Padfield Conference Critical Edge Alliance 2019: Boundary Crossings in Culture, Power …, 2019 | | 2019 |
Everything I Touch Touches Me: Phenomenological qualities of tangible interactive interfaces within interaction design MF Ranten Affect, Interface, Event, 2018 | | 2018 |
Creating synergies between traditional crafts and Fablab Making N Padfield, M Hobye, M Haldrup, J Knight, MF Ranten | | 2018 |
Interaction at a Classical Concert J Halfdan Hauch, MF Ranten Malmö högskola/Kultur och samhälle, 2014 | | 2014 |
Kunstig intelligens MF Ranten | | |
Framework for developing gamified applications in a socio-technical context AT Rasmussen, DL Bjørkholm, LK Hansen, JW Hybholt, MF Ranten | | |
“Design is really an act of communication, which means having a deep understanding of the person with whom the designer is communicating”―Donald A. Norman, 2002: Preface x MF Ranten, A Kristensen, KA Rasmussen, N Otto, SP Vinther, ... | | |
Digital løsning til optimering af spørgerunder under forelæsninger J Børninck, KF Larsen, LA Dohn, MKA Frøkjær-Jensen, NR Armstrong, ... | | |
The Mission: Sense deprivation as a resource for designing a playful experience B Gőbel, HH Jensen, L Shkirando, MF Ranten | | |
The Mission: a sensory playful experience. B Gobel, HH Jensen, MF Ranten, L Shkirando, S Niedenthal, M Ehrndal | | |
Embodied Interaction in a Hacker Lab Approach MF Ranten | | |