Substitutional Reality: Using the physical environment to design virtual reality experiences AL Simeone, E Velloso, H Gellersen Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing …, 2015 | 356 | 2015 |
Similarity-based forecasting with simultaneous previews: A river plot interface for time series forecasting P Buono, C Plaisant, A Simeone, A Aris, B Shneiderman, G Shmueli, ... 2007 11th International Conference Information Visualization (IV'07), 191-196, 2007 | 104 | 2007 |
Evaluating immersive experiences during Covid-19 and beyond A Steed, FR Ortega, AS Williams, E Kruijff, W Stuerzlinger, AU Batmaz, ... interactions 27 (4), 62-67, 2020 | 92 | 2020 |
MobiSurf: Improving Co-located Collaboration through Integrating Mobile Devices and Interactive Surfaces J Seifert, AL Simeone, D Schmidt, C Reinartz, P Holleis, M Wagner, ... International Conference on Interactive Tabletops and Surfaces 2012, 51-60, 2012 | 79 | 2012 |
Virtual reality games for people using wheelchairs K Gerling, P Dickinson, K Hicks, L Mason, AL Simeone, K Spiel Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020 | 77 | 2020 |
Feet movement in desktop 3D interaction AL Simeone, E Velloso, J Alexander, H Gellersen 2014 IEEE Symposium on 3D User Interfaces (3DUI), 71-74, 2014 | 60 | 2014 |
A virtual reality shopping experience using the apartment metaphor M Speicher, P Hell, F Daiber, A Simeone, A Krüger Proceedings of the 2018 International Conference on Advanced Visual …, 2018 | 52 | 2018 |
Altering User Movement Behaviour in Virtual Environments AL Simeone, I Mavridou, W Powell IEEE Transactions on Visualization and Computer Graphics 23 (4), 10, 2017 | 48 | 2017 |
Substitutional reality: Towards a research agenda AL Simeone 2015 IEEE 1st Workshop on Everyday Virtual Reality (WEVR), 19-22, 2015 | 41 | 2015 |
Comparing low cost input devices for interacting with 3D Virtual Environments C Ardito, P Buono, MF Costabile, R Lanzilotti, AL Simeone 2009 2nd Conference on Human System Interactions, 292-297, 2009 | 40 | 2009 |
The VR Motion Tracker: visualising movement of non-participants in desktop virtual reality experiences A Simeone 2016 IEEE 2nd Workshop on Everyday Virtual Reality (WEVR 2016), 2016 | 37 | 2016 |
Propping up Virtual Reality with Haptic Proxies NC Nilsson, A Zenner, AL Simeone Ieee Computer Graphics And Applications 41 (05), 104-112, 2021 | 33 | 2021 |
Immersive Speculative Enactments: Bringing Future Scenarios and Technology to Life Using Virtual Reality A Simeone, R Cools, S Depuydt, JM Gomes, P Goris, J Grocott, A Esteves, ... Proceedings of the SIGCHI Conference on Human Factors, 1-20, 2022 | 32 | 2022 |
Investigating the effect of distractor interactivity for redirected walking in virtual reality R Cools, AL Simeone symposium on spatial user interaction, 1-5, 2019 | 32 | 2019 |
Live: The human role in learning in immersive virtual environments AL Simeone, M Speicher, A Molnar, A Wilde, F Daiber Symposium on spatial user interaction, 1-11, 2019 | 30 | 2019 |
The Space Bender: Supporting Natural Walking via Overt Manipulation of the Virtual Environment A Simeone, NC Nilsson, A Zenner, M Speicher, F Daiber 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, 2020 | 29 | 2020 |
Combining multimedia resources for an engaging experience of cultural heritage C Ardito, MF Costabile, R Lanzilotti, AL Simeone Proceedings of the 2010 ACM workshop on Social, adaptive and personalized …, 2010 | 29 | 2010 |
A Cross-Device Drag-and-Drop Technique AL Simeone, J Seifert, D Schmidt, P Holleis, E Rukzio, H Gellersen Mobile and Ubiquitous Multimedia 2013, article 10, 2013 | 26 | 2013 |
Exploring an architectural framework for human-building interaction via a semi-immersive cross-reality methodology BVD Nguyen, AL Simeone, A Vande Moere Proceedings of the 2021 ACM/IEEE International Conference on Human-Robot …, 2021 | 23 | 2021 |
Everyday proxy objects for virtual reality F Daiber, D Degraen, A Zenner, T Döring, F Steinicke, OJ Ariza Nunez, ... Extended abstracts of the 2021 CHI conference on human factors in computing …, 2021 | 21 | 2021 |