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Anne Mette Thorhauge
Anne Mette Thorhauge
University of Copenhagen
Verificeret mail på thorhauge.dk - Startside
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Citeret af
Citeret af
År
Smartphone log data in a qualitative perspective
J Ørmen, AM Thorhauge
Mobile Media & Communication 3 (3), 335-350, 2015
422015
The rules of the game—The rules of the player
AM Thorhauge
Games and Culture 8 (6), 371-391, 2013
272013
The media and the mundane: Communication across media in everyday life
K Sandvik, AM Thorhauge, B Valtysson
Nordicom, University of Gothenburg, 2016
192016
Cross-media communication in context: A mixed-methods approach
AM Thorhauge, S Lomborg
MedieKultur: Journal of media and communication research 32 (60), 16 p.-16 p., 2016
172016
Luhmann and the media
J Tække, M Paulsen, AH Grønning, D Laursen, AM Thorhauge, U Plesner
162010
Epic, Steam, and the role of skin-betting in game (platform) economies
AM Thorhauge, RKL Nielsen
Journal of Consumer Culture 21 (1), 52-67, 2021
142021
Individual pastime or focused social interaction: Gendered gaming practices among Danish youth
AM Thorhauge, A Gregersen
New Media & Society 21 (7), 1444-1464, 2019
132019
What’s the Problem in Problem Gaming?: Nordic Research Perspectives
J Enevold, AM Thorhauge, A Gregersen
Nordicom, 2018
112018
The media and the mundane
K Sandvik, AM Thorhauge, B Valtysson
Cross Media Uses in Everyday Life, Gothenburg: Nordicom. Book Review: Media …, 2016
62016
Balancing the flow: Cross-media communication in an everyday life context
AM Thorhauge
The media and the mundane: Communication across media in everyday life, 59-75, 2016
62016
Documentary at play
IE Sørensen, AM Thorhauge
Online Credibility and Digital Ethos: Evaluating Computer-Mediated …, 2013
62013
Player, reader and social actor
AM Thorhauge
Proceedings of the 5th International Digital Arts and Culture Conference, 2003
62003
The steam platform economy: From retail to player-driven economies
AM Thorhauge
New Media & Society, 14614448221081401, 2022
52022
Intimacy and visual communication in social media
AM Thorhauge, JJ Demant, SGS Krogager
Mediekultur: Journal of media and communication research 36 (67), 001-005, 2020
52020
Friends, lovers, risk and intimacy: Risk-taking as a socially meaningful practice
AM Thorhauge, M Bonitz
MedieKultur: Journal of media and communication research 36 (67), 037-054, 2020
52020
Professor Nukem
K SandviK, AM Thorhauge
Nordicom Review 29 (2), 177-192, 2008
52008
Computerspillet som kommunikationsform: spil og spillere i et medievidenskabeligt perspektiv: Ph. d.-afhandlling
AM Thorhauge
Det Humanistiske Fakultet, Københavns Universitet, 2007
52007
The Privatization of Age Classification
AM Thorhauge
Cultures of Computer Game Concerns, 137-148, 2018
42018
Introduction: What’s the problem in problem gaming?
AM Thorhauge, A Gregersen, J Enevold
Nordicom, University of Gothenburg, 2018
42018
Problem gaming as broken life strategies
AM Thorhauge
Whats' the problem in problem gaming?, 2018
42018
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Artikler 1–20