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Anne Mette Thorhauge
Anne Mette Thorhauge
University of Copenhagen
Bekræftet mail på thorhauge.dk - Startside
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Citeret af
År
Smartphone log data in a qualitative perspective
J Ørmen, AM Thorhauge
Mobile Media & Communication 3 (3), 335-350, 2015
412015
The rules of the game—The rules of the player
AM Thorhauge
Games and Culture 8 (6), 371-391, 2013
232013
The media and the mundane: Communication across media in everyday life
K Sandvik, AM Thorhauge, B Valtysson
Nordicom, University of Gothenburg, 2016
212016
Cross-media communication in context: A mixed-methods approach
AM Thorhauge, S Lomborg
MedieKultur: Journal of media and communication research 32 (60), 16 p.-16 p., 2016
122016
What’s the Problem in Problem Gaming?: Nordic Research Perspectives
J Enevold, AM Thorhauge, A Gregersen
Nordicom, 2018
102018
Individual pastime or focused social interaction: Gendered gaming practices among Danish youth
AM Thorhauge, A Gregersen
New Media & Society 21 (7), 1444-1464, 2019
82019
Epic, Steam, and the role of skin-betting in game (platform) economies
AM Thorhauge, RKL Nielsen
Journal of Consumer Culture 21 (1), 52-67, 2021
62021
Documentary at play
IE Sørensen, AM Thorhauge
Online Credibility and Digital Ethos: Evaluating Computer-Mediated …, 2013
62013
Balancing the flows: cross-media communication in an everyday life context
AM Thorhauge
The Media and the Mundane: Communication across Media in Everyday Life …, 2016
52016
Player, reader and social actor
AM Thorhauge
Proceedings of the 5th International Digital Arts and Culture Conference, 2003
52003
Intimacy and visual communication in social media
AM Thorhauge, JJ Demant, SGS Krogager
Mediekultur: Journal of media and communication research 36 (67), 001-005, 2020
42020
Friends, lovers, risk and intimacy: Risk-taking as a socially meaningful practice
AM Thorhauge, M Bonitz
MedieKultur: Journal of media and communication research 36 (67), 037-054, 2020
42020
Introduction: What’s the problem in problem gaming?
AM Thorhauge, A Gregersen, J Enevold
Nordicom, University of Gothenburg, 2018
42018
Professor Nukem: Communicating Research in the Age of the Experience Economy.
K Sandvik, AM Thorhauge
Nordicom Review 29 (2), 2008
42008
Computerspillet som kommunikationsform: spil og spillere i et medievidenskabeligt perspektiv: Ph. d.-afhandlling
AM Thorhauge
Det Humanistiske Fakultet, Københavns Universitet, 2007
42007
Playing while making sense
AM Thorhauge
Plaything Conference, Sydney, 2003
42003
The Privatization of Age Classification
AM Thorhauge
Cultures of Computer Game Concerns, 137-148, 2018
32018
Problem gaming as broken life strategies
AM Thorhauge
Whats' the problem in problem gaming?, 2018
32018
Communication technologies in the study environment: institutional and personal media as a reflection of organisational structure
AM Thorhauge
MedieKultur: Journal of media and communication research 28 (53), 15 p.-15 p., 2012
32012
Spaces of agency at the intersection between media technologies and everyday life
K Sandvik, AM Thorhauge, B Valtysson
The media and the mundane: Communication across media in everyday life, 151-156, 2016
22016
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