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Anne Mette Thorhauge
Anne Mette Thorhauge
University of Copenhagen
Verificeret mail på thorhauge.dk - Startside
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Citeret af
Citeret af
År
Smartphone log data in a qualitative perspective
J Ørmen, AM Thorhauge
Mobile Media & Communication 3 (3), 335-350, 2015
432015
The rules of the game—The rules of the player
AM Thorhauge
Games and Culture 8 (6), 371-391, 2013
302013
Epic, Steam, and the role of skin-betting in game (platform) economies
AM Thorhauge, RKL Nielsen
Journal of Consumer Culture 21 (1), 52-67, 2021
282021
The media and the mundane: Communication across media in everyday life
K Sandvik, AM Thorhauge, B Valtysson
Nordicom, University of Gothenburg, 2016
262016
Individual pastime or focused social interaction: Gendered gaming practices among Danish youth
AM Thorhauge, A Gregersen
New Media & Society 21 (7), 1444-1464, 2019
202019
Cross-media communication in context: A mixed-methods approach
AM Thorhauge, S Lomborg
MedieKultur: Journal of media and communication research 32 (60), 16 p.-16 p., 2016
192016
Luhmann and the media
J Tække, M Paulsen
MedieKultur 2010 (49), 1-10, 2010
182010
What's the problem in problem gaming
J Enevold, AM Thorhauge, A Gregersen
Nordicom, 2018
172018
Balancing the flows: cross-media communication in an everyday life context
AM Thorhauge
The Media and the Mundane: Communication across Media in Everyday Life …, 2016
92016
The steam platform economy: From retail to player-driven economies
AM Thorhauge
New Media & Society, 14614448221081401, 2022
82022
Intimacy and visual communication in social media
AM Thorhauge, JJ Demant, SGS Krogager
Mediekultur: Journal of media and communication research 36 (67), 001-005, 2020
72020
Documentary at play
IE Sørensen, AM Thorhauge
Online Credibility and Digital Ethos: Evaluating Computer-Mediated …, 2013
62013
Professor Nukem
K SandviK, AM Thorhauge
Nordicom Review 29 (2), 177-192, 2008
62008
Player, reader and social actor
AM Thorhauge
Proceedings of the 5th International Digital Arts and Culture Conference, 2003
62003
Friends, lovers, risk and intimacy: Risk-taking as a socially meaningful practice
AM Thorhauge, M Bonitz
MedieKultur: Journal of media and communication research 36 (67), 037-054, 2020
52020
Problem gaming as broken life strategies
AM Thorhauge
Whats' the problem in problem gaming?, 2018
52018
Computerspillet som kommunikationsform: spil og spillere i et medievidenskabeligt perspektiv: Ph. d.-afhandlling
AM Thorhauge
Det Humanistiske Fakultet, Københavns Universitet, 2007
52007
THE STEAM PLATFORM ECONOMY: CAPITALISING FROM PLAYER-DRIVEN ECONOMIES ON THE INTERNET.
AM Thorhauge
AoIR Selected Papers of Internet Research, 2020
42020
Introduction: What’s the problem in problem gaming?
AM Thorhauge, A Gregersen, J Enevold
Nordicom, University of Gothenburg, 2018
42018
The privatization of age classification
AM Thorhauge
Cultures of Computer Game Concerns. Bielefeld: transcript Verlag, 137-148, 2018
42018
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Artikler 1–20