Smartphone log data in a qualitative perspective J Ørmen, AM Thorhauge Mobile Media & Communication 3 (3), 335-350, 2015 | 40 | 2015 |
The rules of the game—The rules of the player AM Thorhauge Games and Culture 8 (6), 371-391, 2013 | 23 | 2013 |
The media and the mundane: Communication across media in everyday life K Sandvik, AM Thorhauge, B Valtysson Nordicom, University of Gothenburg, 2016 | 21 | 2016 |
Cross-media communication in context: A mixed-methods approach AM Thorhauge, S Lomborg MedieKultur: Journal of media and communication research 32 (60), 16 p.-16 p., 2016 | 12 | 2016 |
What’s the Problem in Problem Gaming?: Nordic Research Perspectives J Enevold, AM Thorhauge, A Gregersen Nordicom, 2018 | 9 | 2018 |
Individual pastime or focused social interaction: Gendered gaming practices among Danish youth AM Thorhauge, A Gregersen New Media & Society 21 (7), 1444-1464, 2019 | 7 | 2019 |
Epic, Steam, and the role of skin-betting in game (platform) economies AM Thorhauge, RKL Nielsen Journal of Consumer Culture 21 (1), 52-67, 2021 | 6 | 2021 |
Documentary at play IE Sørensen, AM Thorhauge Online Credibility and Digital Ethos: Evaluating Computer-Mediated …, 2013 | 6 | 2013 |
Balancing the flows: cross-media communication in an everyday life context AM Thorhauge The Media and the Mundane: Communication across Media in Everyday Life …, 2016 | 5 | 2016 |
Player, reader and social actor AM Thorhauge Proceedings of the 5th International Digital Arts and Culture Conference, 2003 | 5 | 2003 |
Intimacy and visual communication in social media AM Thorhauge, JJ Demant, SGS Krogager Mediekultur: Journal of media and communication research 36 (67), 001-005, 2020 | 4 | 2020 |
Friends, lovers, risk and intimacy: Risk-taking as a socially meaningful practice AM Thorhauge, M Bonitz MedieKultur: Journal of media and communication research 36 (67), 037-054, 2020 | 4 | 2020 |
Introduction: What’s the problem in problem gaming? AM Thorhauge, A Gregersen, J Enevold Nordicom, University of Gothenburg, 2018 | 4 | 2018 |
Professor Nukem: Communicating Research in the Age of the Experience Economy. K Sandvik, AM Thorhauge Nordicom Review 29 (2), 2008 | 4 | 2008 |
Computerspillet som kommunikationsform: spil og spillere i et medievidenskabeligt perspektiv: Ph. d.-afhandlling AM Thorhauge Det Humanistiske Fakultet, Københavns Universitet, 2007 | 4 | 2007 |
Playing while making sense AM Thorhauge Plaything Conference, Sydney, 2003 | 4 | 2003 |
The Privatization of Age Classification AM Thorhauge Cultures of Computer Game Concerns, 137-148, 2018 | 3 | 2018 |
Problem gaming as broken life strategies AM Thorhauge Whats' the problem in problem gaming?, 2018 | 3 | 2018 |
Communication technologies in the study environment: institutional and personal media as a reflection of organisational structure AM Thorhauge MedieKultur: Journal of media and communication research 28 (53), 15 p.-15 p., 2012 | 3 | 2012 |
Spaces of agency at the intersection between media technologies and everyday life K Sandvik, AM Thorhauge, B Valtysson The media and the mundane: Communication across media in everyday life, 151-156, 2016 | 2 | 2016 |