Chek Tien Tan
TitleCited byYear
Personalised gaming
S Bakkes, CT Tan, Y Pisan
Journal. Creative Technologies 3, 5, 2013
89*2013
Personalised gaming: a motivation and overview of literature
S Bakkes, CT Tan, Y Pisan
Proceedings of The 8th Australasian Conference on Interactive Entertainment, 4, 2012
892012
Exploring gameplay experiences on the Oculus Rift
CT Tan, TW Leong, S Shen, C Dubravs, C Si
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015
512015
Towards Personalised Gaming via Facial Expression Recognition
PM Blom, S Bakkes, CT Tan, S Whiteson, D Roijers, R Valenti, T Gevers
Proceedings of Tenth AAAI Conference on Artificial Intelligence and …, 2014
442014
Augmented reality games: A review
CT Tan, D Soh
Proceedings of the 3rd Asian Conference on Intelligent Games and Simulation …, 2011
402011
A feasibility study in using facial expressions analysis to evaluate player experiences
CT Tan, D Rosser, S Bakkes, Y Pisan
Proceedings of The 8th Australasian Conference on Interactive Entertainment, 5, 2012
282012
Personality-based Adaptation for Teamwork in Game Agents
HL Cheng, CT Tan
Proceedings of The Third AAAI Conference on Artificial Intelligence and …, 2007
25*2007
Personality-based Adaptation for Teamwork in Game Agents.
CT Tan, H Cheng
Proceedings of The Third AAAI Conference on Artificial Intelligence and …, 2007
252007
Combining Think-aloud and Physiological Data to Understand Video Game Experiences
CT Tan, TW Leong, S Shen
Proceedings of CHI '14, 381-390, 2014
242014
sPeAK-MAN: towards popular gameplay for speech therapy
CT Tan, A Johnston, K Ballard, S Ferguson, D Perera-Schulz
Proceedings of the 9th Australasian Conference on Interactive Entertainment, 28, 2013
232013
CopyMe: an emotional development game for children
N Harrold, CT Tan, D Rosser, TW Leong
Proceedings of CHI'14 Extended Abstracts, 503-506, 2014
21*2014
A combined tactical and strategic hierarchical learning framework in multi-agent games
CT Tan, H Cheng
Proceedings of the 2008 ACM SIGGRAPH symposium on Video games, 115-122, 2008
182008
Towards an expression recognition game to assist the emotional development of children with autism spectrum disorders
N Harrold, CT Tan, D Rosser
Proceedings of the Workshop at SIGGRAPH Asia - WASA '12, 33-37, 2012
162012
Inferring player experiences using facial expressions analysis
CT Tan, S Bakkes, Y Pisan
Proceedings of the 2014 Conference on Interactive Entertainment, 1-8, 2014
152014
Retrogaming as visual feedback for speech therapy
CT Tan, A Johnston, A Bluff, S Ferguson, KJ Ballard
SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications, 4, 2014
142014
Can you CopyMe?: an expression mimicking serious game
CT Tan, N Harrold, D Rosser
Proceedings of SIGGRAPH Asia 2013 MGIA, 73, 2013
142013
IMPLANT: An Integrated MDP and POMDP Learning AgeNT for Adaptive Games
HL Cheng, CT Tan
Proceedings of The Fifth AAAI Conference on Artificial Intelligence and …, 2009
14*2009
IMPLANT: An Integrated MDP and POMDP Learning AgeNT for Adaptive Games.
CT Tan, H Cheng
Proceedings of The Fifth AAAI Conference on Artificial Intelligence and …, 2009
142009
CopyMe: a portable real-time feedback expression recognition game for children
N Harrold, CT Tan, D Rosser, TW Leong
Proceedings of CHI'14 Extended Abstracts, 1195-1200, 2014
132014
Assessing the Kinect’s Capabilities to Perform a Time-based Clinical Test for Fall Risk Assessment in Older People
JA Garcia, Y Pisan, CT Tan, KF Navarro
Entertainment Computing – ICEC 2014, 2014
122014
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Articles 1–20