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Mickeal Verschoor
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Real-time pose and shape reconstruction of two interacting hands with a single depth camera
F Mueller, M Davis, F Bernard, O Sotnychenko, M Verschoor, MA Otaduy, ...
ACM Transactions on Graphics (ToG) 38 (4), 1-13, 2019
1492019
Analysis and performance estimation of the conjugate gradient method on multiple GPUs
M Verschoor, AC Jalba
Parallel Computing 38 (10-11), 552-575, 2012
572012
Soft-Hand Simulation for Smooth and Robust Natural Interaction
M Verschoor, D Lobo, MA Otaduy
2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 183-190, 2018
342018
Efficient and accurate collision response for elastically deformable models
M Verschoor, AC Jalba
ACM Transactions on Graphics (TOG) 38 (2), 1-20, 2019
332019
Tactile rendering based on skin stress optimization
M Verschoor, D Casas, MA Otaduy
ACM Transactions on Graphics (TOG) 39 (4), 90: 1-90: 13, 2020
152020
Proxy-based haptic rendering for underactuated haptic devices
D Lobo, M Saraç, M Verschoor, M Solazzi, A Frisoli, MA Otaduy
World Haptics Conference (WHC), 2017 IEEE, 48-53, 2017
112017
Fine Virtual Manipulation with Hands of Different Sizes
S Sorli, D Casas, M Verschoor, A Tajadura-Jiménez, MA Otaduy
IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2021
52021
Elastically deformable models based on the finite element method accelerated on graphics hardware using cuda
M Verschoor, AC Jalba
Journal of WSCG 20 (3), 179-187, 2012
22012
Computer-implemented method, system and computer program product for simulating the behaviour of a hand that interacts with objects in a virtual environment
M Verschoor, MAO TRISTRAN, DL CUENCA
US Patent 11,093,037, 2021
2021
Simulation and animation of deformable solids
M Verschoor
Eindhoven University of Technology, 2019
2019
A review of three Multi-Layer Visualization methods
J Lops, M Verschoor
SC@ RUG 2006 proceedings, 33, 0
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Articles 1–11