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William Balmford
William Balmford
Researcher, RMIT University
Verificeret mail på rmit.edu.au
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Careful surveillance at play: Human-animal relations and mobile media in the home
I Richardson, L Hjorth, Y Strengers, W Balmford
Refiguring techniques in digital visual research, 105-116, 2017
352017
Mobile Minecraft: Negotiated space and perceptions of play in Australian families
W Balmford, H Davies
Mobile Media & Communication 8 (1), 3-21, 2020
202020
Exploring Minecraft: Ethnographies of Play and Creativity
L Hjorth, I Richardson, H Davies, W Balmford
Springer Nature, 2020
152020
Careful surveillance and pet wearables: At home with animals
L Hjorth, I Richardson, W Balmford
The Conversation 5, 2016
112016
Playing during COVID-19
L Hjorth, I Richardson, H Davies, W Balmford, L Hjorth, I Richardson, ...
Exploring Minecraft: Ethnographies of Play and Creativity, 167-182, 2020
82020
Supervised play: Intimate surveillance and children’s mobile media usage
W Balmford, L Hjorth, I Richardson
The Routledge Companion to digital media and children, 185-194, 2020
72020
Metagaming and paratextual play
L Hjorth, I Richardson, H Davies, W Balmford, L Hjorth, I Richardson, ...
Exploring Minecraft: Ethnographies of Play and Creativity, 99-120, 2020
32020
The art of play: ethnography and playful interventions with young people
L Hjorth, W Balmford, S Greenfield, L GASPARD, A NASEEM, ...
The Routledge Companion to Digital Ethnography, 314-325, 2017
32017
Taking over the Home: Children’s Mobile Media Play in Domestic Space
W Balmford, L Hjorth, I Richardson
Young Children’s Rights in a Digital World, 69-80, 2021
22021
Tapping in: Playful mobile media art in Australia
H Davies, W Balmford
The Routledge Companion to Mobile Media Art, 214-225, 2020
22020
Playing with steam: an ethnographic enquiry into Melbourne household gaming
W Balmford
RMIT University, 2018
22018
Mobile technology and class: Australian family households, socioeconomic status and techno-literacy
W Balmford, L Hjorth
The Routledge Companion to Media and Class, 110-121, 2019
12019
SUPERVISED PLAY
W Balmford, L Hjorth, I Richardson
The Routledge Companion to Digital Media and Children, 2020
2020
Play Practices and Modalities
L Hjorth, I Richardson, H Davies, W Balmford, L Hjorth, I Richardson, ...
Exploring Minecraft: Ethnographies of Play and Creativity, 77-97, 2020
2020
Exploring Play
L Hjorth, I Richardson, H Davies, W Balmford, L Hjorth, I Richardson, ...
Exploring Minecraft: Ethnographies of Play and Creativity, 27-47, 2020
2020
Games in Institutional Spaces
L Hjorth, I Richardson, H Davies, W Balmford, L Hjorth, I Richardson, ...
Exploring Minecraft: Ethnographies of Play and Creativity, 145-166, 2020
2020
The Phenomenon
L Hjorth, I Richardson, H Davies, W Balmford, L Hjorth, I Richardson, ...
Exploring Minecraft: Ethnographies of Play and Creativity, 1-23, 2020
2020
Understanding Play
L Hjorth, I Richardson, H Davies, W Balmford, L Hjorth, I Richardson, ...
Exploring Minecraft: Ethnographies of Play and Creativity, 49-73, 2020
2020
Playing at Home
L Hjorth, I Richardson, H Davies, W Balmford, L Hjorth, I Richardson, ...
Exploring Minecraft: Ethnographies of Play and Creativity, 123-144, 2020
2020
Mobility Through Games: Asian international students and gaming cultures in Melbourne
JWE Wong, W Balmford, L Hjorth, I Richardson
Videogames and the Global South, 259-268, 2019
2019
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Artikler 1–20