Lina Eklund
Lina Eklund
Verified email at im.uu.se - Homepage
Title
Cited by
Cited by
Year
Doing gender in cyberspace: The performance of gender by female World of Warcraft players
L Eklund
Convergence 17 (3), 323-342, 2011
1302011
Bridging the online/offline divide: The example of digital gaming
L Eklund
Computers in Human Behavior 53, 527-535, 2015
492015
Social play?: a study of social interaction in temporary group formation (PUG) in World of Warcraft
L Eklund, M Johansson
DiGRA Nordic 2010: Experiencing Games: Games, Play, and Players (2010 …, 2010
35*2010
Parental mediation of digital gaming and internet use
L Eklund, K Helmersson Bergmark
FDG 2013-The 8th International Conference on the Foundations of Digital …, 2013
342013
Played and designed sociality in a massive multiplayer online game
L Eklund, M Johansson
Eludamos-Journal for Computer Game Culture 7 (1), 35-54, 2013
302013
The Sociality of Gaming: A mixed methods approach to understanding digital gaming as a social leisure activity
L Eklund
Acta Universitatis Stockholmiensis, 2012
292012
Do adolescent gamers make friends offline? Identity and friendship formation in school
L Eklund, S Roman
Computers in Human Behavior 73, 284-289, 2017
272017
Playing video games together with others: Differences in gaming with family, friends and strangers
L Eklund
Journal of Gaming & Virtual Worlds 7 (3), 259-277, 2015
232015
Who are the casual gamers? Gender tropes and tokenism in game culture
L Eklund
Social, casual and mobile games: The changing gaming landscape, 15-30, 2016
192016
Focus group interviews as a way to evaluate and understand game play experiences
L Eklund
ETC Press, 2015
162015
Digital gaming and young people’s friendships: A mixed methods study of time use and gaming in school
L Eklund, S Roman
Young 27 (1), 32-47, 2019
152019
GIFT: Hybrid museum experiences through gifting and play
J Back, B Bedwell, S Benford, L Eklund, A Sundnes Løvlie, W Preston, ...
Workshop on Cultural Informatics co-located with the EUROMED International …, 2018
132018
Family and Games: digital game playing in the social context of the family
L Eklund
Multiplayer: The Social Aspects of Digital Gaming, 162-171, 2013
112013
The strenuous task of maintaining and making friends: Tensions between play and friendship in MMOs
L Eklund, K Ask
DiGRA 2013: DeFragging Game Studies, Atlanta Georgia, US, 2013
82013
A shoe is a shoe is a shoe: Interpersonalization and meaning-making in museums–research findings and design implications
L Eklund
International Journal of Human–Computer Interaction 36 (16), 1503-1513, 2020
62020
Lost in translation: Video games becoming cultural heritage?
L Eklund, B Sjöblom, P Prax
Cultural Sociology 13 (4), 444-460, 2019
62019
Time to Play: The rationalization of leisure time
L Eklund, F Jonsson
Proceedings of the 2012 iConference, 145-151, 2012
52012
GameOff: Moving Beyond the ‘Original Experience’in the Exhibition of Games
P Prax, B Sjöblom, L Eklund
SIRG Research Reports 2016, 1-17, 2016
42016
The crowd in crowdsourcing: Crowdsourcing as a pragmatic research method
L Eklund, I Stamm, WK Liebermann
First Monday 4 (10), 2019
32019
To Be or Not to Be on the Internet: Unpacking Online Anonymity
L Eklund, E von Essen, F Jonsson, M Johansson
Stockholm Internet Research Group Working Paper Series, SIRR2018_1, 2018
32018
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