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Joleen Blom
Joleen Blom
Postdoctoral researcher at the Centre of Excellence in Game Culture Studies
Verified email at tuni.fi - Homepage
Title
Cited by
Cited by
Year
Benefits and factors influencing the design of intergenerational digital games: A systematic literature review
T De la Hera, E Loos, M Simons, J Blom
Societies 7 (3), 18, 2017
582017
The Dynamic Game Character: Definition, Construction, and Challenges in a Character Ecology
J Blom
IT University of Copenhagen, Department of Digital Design, 2020
122020
Overwatch as a Shared Universe: Game Worlds in a Transmedial Franchise.
J Blom
DiGRA Conference, 2018
72018
Characters in Fire Emblem Three Houses: A Ludo Mix Perspective
J Blom
ToDiGRA 5 (2), 101 - 130, 2021
32021
The manifestations of game characters in a media mix strategy
J Blom
Comics and Videogames: From Hybrid Medialities to Transmedia Expansions, 201 …, 2020
22020
A Ludo Mix Perspective on Dynamic Game Characters
J Blom
DiGRA 2019, 2019
22019
Virtual Assistants as Characters—Or Not
J Blom, K Mikkonen
Narrative 30 (2), 169 - 181, 2022
2022
Contrasting Character Identities: A Response to Kai Mikkonen
J Blom
Advertising and Publishing Office, 180, 2022
2022
Voice Assistants as Characters—or Not
J Blom
Advertising and Publishing Office, 170, 2022
2022
Game Character
J Blom
Encyclopedia of Ludic Terms, 2022
2022
Challenging Linearity
J Blom
Japanese Role-Playing Games: Genre, Representation, and Liminality in the …, 2022
2022
Challenging Linearity: Microstructures and Meaning-making in Trails of Cold Steel III
J Blom
Japanese Role-playing Games: Genre, Representation, and Liminality in the JRPG, 2022
2022
Editors' Column: Introduction to" Character and Character Studies"
J Blom, J Phelan
Narrative 30 (2), i-ii, 2022
2022
The Player’s Interpretative Agency and the Developer’s Disruptive Powers: How Blizzard Enforces Authorial Intention in Overwatch
J Blom
Modes of Esports Engagement in Overwatch, 49-66, 2022
2022
Voice Assistants as Characters
J Blom
ISSN 2021 Online-Conference of the International Society for the Study of …, 2021
2021
Your Fantasies are Quantified: Western Perspectives on Sex and Sexuality in Japanese Erotic Games
J Blom
Replaying Japan 2020, 2020
2020
Bride, Demon or Alien? Undressing Stigma in Catherine: Full Body
NP Houe, J Blom
DiGRA ’20 – Proceedings of the 2020 DiGRA International Conference: Play …, 2020
2020
The Character-World Relationship: Understanding Game Worlds Through a Character Framework
JH Blom
2017
Understanding Games through a Character-World Framework
JH Blom
2017
Crimes Against Pokémon GO1: why dopamine does not explain the pleasure of video games
RKL Nielsen, JH Blom
2017
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Articles 1–20