Benefits and factors influencing the design of intergenerational digital games: A systematic literature review T De la Hera, E Loos, M Simons, J Blom Societies 7 (3), 18, 2017 | 58 | 2017 |
The Dynamic Game Character: Definition, Construction, and Challenges in a Character Ecology J Blom IT University of Copenhagen, Department of Digital Design, 2020 | 12 | 2020 |
Overwatch as a Shared Universe: Game Worlds in a Transmedial Franchise. J Blom DiGRA Conference, 2018 | 7 | 2018 |
Characters in Fire Emblem Three Houses: A Ludo Mix Perspective J Blom ToDiGRA 5 (2), 101 - 130, 2021 | 3 | 2021 |
The manifestations of game characters in a media mix strategy J Blom Comics and Videogames: From Hybrid Medialities to Transmedia Expansions, 201 …, 2020 | 2 | 2020 |
A Ludo Mix Perspective on Dynamic Game Characters J Blom DiGRA 2019, 2019 | 2 | 2019 |
Virtual Assistants as Characters—Or Not J Blom, K Mikkonen Narrative 30 (2), 169 - 181, 2022 | | 2022 |
Contrasting Character Identities: A Response to Kai Mikkonen J Blom Advertising and Publishing Office, 180, 2022 | | 2022 |
Voice Assistants as Characters—or Not J Blom Advertising and Publishing Office, 170, 2022 | | 2022 |
Game Character J Blom Encyclopedia of Ludic Terms, 2022 | | 2022 |
Challenging Linearity J Blom Japanese Role-Playing Games: Genre, Representation, and Liminality in the …, 2022 | | 2022 |
Challenging Linearity: Microstructures and Meaning-making in Trails of Cold Steel III J Blom Japanese Role-playing Games: Genre, Representation, and Liminality in the JRPG, 2022 | | 2022 |
Editors' Column: Introduction to" Character and Character Studies" J Blom, J Phelan Narrative 30 (2), i-ii, 2022 | | 2022 |
The Player’s Interpretative Agency and the Developer’s Disruptive Powers: How Blizzard Enforces Authorial Intention in Overwatch J Blom Modes of Esports Engagement in Overwatch, 49-66, 2022 | | 2022 |
Voice Assistants as Characters J Blom ISSN 2021 Online-Conference of the International Society for the Study of …, 2021 | | 2021 |
Your Fantasies are Quantified: Western Perspectives on Sex and Sexuality in Japanese Erotic Games J Blom Replaying Japan 2020, 2020 | | 2020 |
Bride, Demon or Alien? Undressing Stigma in Catherine: Full Body NP Houe, J Blom DiGRA ’20 – Proceedings of the 2020 DiGRA International Conference: Play …, 2020 | | 2020 |
The Character-World Relationship: Understanding Game Worlds Through a Character Framework JH Blom | | 2017 |
Understanding Games through a Character-World Framework JH Blom | | 2017 |
Crimes Against Pokémon GO1: why dopamine does not explain the pleasure of video games RKL Nielsen, JH Blom | | 2017 |