Janne Paavilainen
Janne Paavilainen
Product Owner, UI/UX Designer, Games Researcher
Verified email at - Homepage
Cited by
Cited by
The Pokémon GO experience: A location-based augmented reality mobile game goes mainstream
J Paavilainen, H Korhonen, K Alha, J Stenros, E Koskinen, F Mayra
Proceedings of the 2017 CHI conference on human factors in computing systems …, 2017
Casual games discussion
J Kuittinen, A Kultima, J Niemelä, J Paavilainen
Proceedings of the 2007 conference on Future Play, 105-112, 2007
Why do players buy in-game content? An empirical study on concrete purchase motivations
J Hamari, K Alha, S Järvelä, JM Kivikangas, J Koivisto, J Paavilainen
Computers in Human Behavior 68, 538-546, 2017
Free-to-Play games: Professionals' perspective
K Alha, E Koskinen, J Paavilainen, J Hamari, J Kinnunen
Proceedings of DiGRA Nordic 2014, 2014
Social network games: Players’ perspectives
J Paavilainen, J Hamari, J Stenros, J Kinnunen
Simulation & Gaming 44 (6), 794-820, 2013
The many faces of sociability and social play in games
J Stenros, J Paavilainen, F Mäyrä
Proceedings of the 13th International MindTrek Conference: Everyday Life in …, 2009
Why do people play location-based augmented reality games: a study on Pokémon GO
K Alha, E Koskinen, J Paavilainen, J Hamari
Computers in Human Behavior 93, 114-122, 2019
Expert review method in game evaluations: comparison of two playability heuristic sets
H Korhonen, J Paavilainen, H Saarenpää
Proceedings of the 13th international MindTrek conference: Everyday life in …, 2009
Critical review on video game evaluation heuristics: social games perspective
J Paavilainen
Proceedings of the International Academic Conference on the Future of Game …, 2010
Designing game idea generation games
A Kultima, J Niemelä, J Paavilainen, H Saarenpää
Proceedings of the 2008 conference on future play: Research, play, share …, 2008
Social interaction in games
J Stenros, J Paavilainen, F Mäyrä
International Journal of arts and technology 4 (3), 342-358, 2011
Critical acclaim and commercial success in mobile free-to-play games
K Alha, E Koskinen, J Paavilainen, J Hamari
DiGRA/FDG'16-Proceedings of the First International Joint Conference of …, 2016
Pervasive mobile games–a new mindset for players and developers
H Korhonen, H Saarenpää, J Paavilainen
Fun and Games: Second International Conference, Eindhoven, The Netherlands …, 2008
Free-to-Play games: Paying players' perspective
K Alha, J Kinnunen, E Koskinen, J Paavilainen
Proceedings of the 22nd International Academic Mindtrek Conference, 49-58, 2018
Review of Social Features in Social Network Games.
J Paavilainen, K Alha, H Korhonen
DiGRA/FDG, 2016
Monialainen pelitutkimus
F Mäyrä, T Sihvonen, J Paavilainen, H Saarenpää, A Kultima, ...
Teoksessa Sami Serola (toim.): Ote informaatiosta. Johdatus …, 2010
Ayn Rand’s objectivist ethics applied to video game business
JT Harviainen, J Paavilainen, E Koskinen
Journal of Business Ethics 167, 761-774, 2020
Domain-specific playability problems in social network games
J Paavilainen, K Alha, H Korhonen
International Journal of Arts and Technology 8 (4), 282-306, 2015
Giving good'face' playful performances of self in Facebook
J Stenros, J Paavilainen, J Kinnunen
Proceedings of the 15th international academic MindTrek conference …, 2011
Social game studies at CHI 2011
B Kirman, S Björk, S Deterding, J Paavilainen, V Rao
CHI'11 Extended Abstracts on Human Factors in Computing Systems, 17-20, 2011
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