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Janne Paavilainen
Janne Paavilainen
Product Owner, UI/UX Designer, Games Researcher
Verified email at tuni.fi - Homepage
Title
Cited by
Cited by
Year
The Pokémon GO experience: A location-based augmented reality mobile game goes mainstream
J Paavilainen, H Korhonen, K Alha, J Stenros, E Koskinen, F Mayra
Proceedings of the 2017 CHI conference on human factors in computing systems …, 2017
3772017
Why do players buy in-game content? An empirical study on concrete purchase motivations
J Hamari, K Alha, S Järvelä, JM Kivikangas, J Koivisto, J Paavilainen
Computers in Human Behavior 68, 538-546, 2017
3482017
Casual games discussion
J Kuittinen, A Kultima, J Niemelä, J Paavilainen
Proceedings of the 2007 conference on Future Play, 105-112, 2007
2932007
Free-to-Play games: Professionals' perspective
K Alha, E Koskinen, J Paavilainen, J Hamari, J Kinnunen
Proceedings of DiGRA Nordic 2014, 2014
2822014
Social network games: Players’ perspectives
J Paavilainen, J Hamari, J Stenros, J Kinnunen
Simulation & Gaming 44 (6), 794-820, 2013
1882013
Why do people play location-based augmented reality games: a study on Pokémon GO
K Alha, E Koskinen, J Paavilainen, J Hamari
Computers in Human Behavior 93, 114-122, 2019
1662019
The many faces of sociability and social play in games
J Stenros, J Paavilainen, F Mäyrä
Proceedings of the 13th International MindTrek Conference: Everyday Life in …, 2009
1462009
Expert review method in game evaluations: comparison of two playability heuristic sets
H Korhonen, J Paavilainen, H Saarenpää
Proceedings of the 13th international MindTrek conference: Everyday life in …, 2009
982009
Critical review on video game evaluation heuristics: social games perspective
J Paavilainen
Proceedings of the International Academic Conference on the Future of Game …, 2010
942010
Designing game idea generation games
A Kultima, J Niemelä, J Paavilainen, H Saarenpää
Proceedings of the 2008 conference on future play: Research, play, share …, 2008
842008
Social interaction in games
J Stenros, J Paavilainen, F Mäyrä
International Journal of arts and technology 4 (3), 342-358, 2011
602011
Critical acclaim and commercial success in mobile free-to-play games
K Alha, E Koskinen, J Paavilainen, J Hamari
Proceedings of DiGRA/FDG 2016 Conference, 2016
562016
Pervasive mobile games–a new mindset for players and developers
H Korhonen, H Saarenpää, J Paavilainen
Fun and Games: Second International Conference, Eindhoven, The Netherlands …, 2008
432008
Free-to-play games: Paying players' perspective
K Alha, J Kinnunen, E Koskinen, J Paavilainen
Proceedings of the 22nd International Academic Mindtrek Conference, 49-58, 2018
412018
Ayn Rand’s objectivist ethics applied to video game business
JT Harviainen, J Paavilainen, E Koskinen
Journal of Business Ethics 167, 761-774, 2020
342020
Hybrid board game design guidelines
V Kankainen, J Paavilainen
Proceedings of DiGRA 2019 Conference: Game, Play and the Emerging Ludo-Mix, 2019
342019
Review of social features in social network games
J Paavilainen, K Alha, H Korhonen
Proceedings of DiGRA/FDG 2016 Conference, 2016
322016
Defining playability of games: functionality, usability, and gameplay
J Paavilainen
Proceedings of the 23rd International Conference on Academic Mindtrek, 55-64, 2020
282020
Domain-specific playability problems in social network games
J Paavilainen, K Alha, H Korhonen
International Journal of Arts and Technology 8 (4), 282-306, 2015
272015
Monialainen pelitutkimus
F Mäyrä, T Sihvonen, J Paavilainen, H Saarenpää, A Kultima, ...
Teoksessa Sami Serola (toim.): Ote informaatiosta. Johdatus …, 2010
262010
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