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Mads Møller Jensen
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Smart devices are different: Assessing and mitigatingmobile sensing heterogeneities for activity recognition
A Stisen, H Blunck, S Bhattacharya, TS Prentow, MB Kjærgaard, A Dey, ...
Proceedings of the 13th ACM conference on embedded networked sensor systems …, 2015
8392015
Chillfish: A respiration game for children with adhd
T Sonne, MM Jensen
Proceedings of the TEI'16: Tenth International Conference on Tangible …, 2016
1442016
Running with technology: Where are we heading?
MM Jensen, FF Mueller
OZCHI'14, 527-530, 2014
582014
Physical versus digital sticky notes in collaborative ideation
MM Jensen, SK Thiel, E Hoggan, S Bødker
Computer Supported Cooperative Work (CSCW) 27, 609-645, 2018
532018
Evaluating the chillfish biofeedback game with children with ADHD
T Sonne, MM Jensen
Proceedings of the The 15th International Conference on Interaction Design …, 2016
402016
Keepin' it Real: Challenges when Designing Sports-Training Games
MM Jensen, MK Rasmussen, FF Mueller, K Grønbæk
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing …, 2015
382015
Remediating a design tool: implications of digitizing sticky notes
MM Jensen, R Rädle, CN Klokmose, S Bodker
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems …, 2018
352018
Design sensitivities for interactive sport-training games
MM Jensen, MK Rasmussen, K Grønbæk
Proceedings of the 2014 conference on Designing interactive systems, 685-694, 2014
352014
Strive: exploring assistive haptic feedback on the run
FM Valsted, CVH Nielsen, JQ Jensen, T Sonne, MM Jensen
Proceedings of the 29th Australian conference on computer-human interaction …, 2017
292017
Design strategies for balancing exertion games: A study of three approaches
MM Jensen, K Grønbæk
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, 936-946, 2016
222016
A postphenomenological method for HCI research
MM Jensen, J Aagaard
Proceedings of the 30th Australian Conference on Computer-Human Interaction …, 2018
212018
Race by hearts: Using technology to facilitate enjoyable and social workouts
T Sonne, MM Jensen
Entertainment Computing–ICEC 2014: 13th International Conference, ICEC 2014 …, 2014
202014
Activity recognition on smart devices: Dealing with diversity in the wild
H Blunck, S Bhattacharya, A Stisen, TS Prentow, MB Kjærgaard, A Dey, ...
GetMobile: Mobile Computing and Communications 20 (1), 34-38, 2016
172016
Designing for social play in co-located mobile games
W Goddard, J Garner, MM Jensen
Proceedings of the Australasian computer science week multiconference, 1-10, 2016
132016
Exploring opponent formats: Game mechanics for computer-supported physical games
MM Jensen, MK Rasmussen, K Grønbæk
Entertainment Computing–ICEC 2013: 12th International Conference, ICEC 2013 …, 2013
132013
Interactive Football-Training Based on Rebounders with Hit Position Sensing and Audio-Visual Feedback
MM Jensen, K Grønbæk, N Thomassen, J Andersen, J Nielsen
International Journal of Computer Science in Sport 13 (1), 57-68, 2014
112014
Designing training games for soccer
MM Jensen, MK Rasmussen, FF Mueller, K Grønbæk
Interactions 22, 36, 2015
92015
Game Mechanics and Bodily Interactions: Designing Interactive Technologies for Sports Training
MM Jensen
Department of Computer Science, Aarhus University, 2016
22016
Digitizing sticky notes
S Bødkera, E Hoggana, MM Jensena, CN Klokmoseb, R Radlea, ...
Sticky Creativity: Post-it® Note Cognition, Computers, and Design, 103, 2019
12019
A Postphenomenological Research Method for HCI Research
J Aagaard, MM Jensen
2018
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