Sebastian Risi
Titel
Citeret af
Citeret af
År
Deep learning for video game playing
N Justesen, P Bontrager, J Togelius, S Risi
IEEE Transactions on Games 12 (1), 1-20, 2019
1592019
Evolving mario levels in the latent space of a deep convolutional generative adversarial network
V Volz, J Schrum, J Liu, SM Lucas, A Smith, S Risi
Proceedings of the genetic and evolutionary computation conference, 221-228, 2018
1432018
Neuroevolution in games: State of the art and open challenges
S Risi, J Togelius
IEEE Transactions on Computational Intelligence and AI in Games 9 (1), 25-41, 2015
1322015
Explainable AI for designers: A human-centered perspective on mixed-initiative co-creation
J Zhu, A Liapis, S Risi, R Bidarra, GM Youngblood
2018 IEEE Conference on Computational Intelligence and Games (CIG), 1-8, 2018
1212018
Illuminating generalization in deep reinforcement learning through procedural level generation
N Justesen, RR Torrado, P Bontrager, A Khalifa, J Togelius, S Risi
arXiv preprint arXiv:1806.10729, 2018
972018
Born to learn: the inspiration, progress, and future of evolved plastic artificial neural networks
A Soltoggio, KO Stanley, S Risi
Neural Networks 108, 48-67, 2018
942018
How novelty search escapes the deceptive trap of learning to learn
S Risi, SD Vanderbleek, CE Hughes, KO Stanley
Proceedings of the 11th Annual conference on Genetic and evolutionary …, 2009
942009
Indirectly encoding neural plasticity as a pattern of local rules
S Risi, KO Stanley
International Conference on Simulation of Adaptive Behavior, 533-543, 2010
922010
Evolving plastic neural networks with novelty search
S Risi, CE Hughes, KO Stanley
Adaptive Behavior 18 (6), 470-491, 2010
882010
Learning macromanagement in starcraft from replays using deep learning
N Justesen, S Risi
2017 IEEE Conference on Computational Intelligence and Games (CIG), 162-169, 2017
762017
An enhanced hypercube-based encoding for evolving the placement, density, and connectivity of neurons
S Risi, KO Stanley
Artificial life 18 (4), 331-363, 2012
762012
Combining search-based procedural content generation and social gaming in the petalz video game
S Risi, J Lehman, DB D'Ambrosio, R Hall, KO Stanley
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference, 2012
752012
Evolving policy geometry for scalable multiagent learning
DB D'Ambrosio, J Lehman, S Risi, KO Stanley
Proceedings of the 9th International Conference on Autonomous Agents and …, 2010
742010
A unified approach to evolving plasticity and neural geometry
S Risi, KO Stanley
The 2012 International Joint Conference on Neural Networks (IJCNN), 1-8, 2012
562012
Deep interactive evolution
P Bontrager, W Lin, J Togelius, S Risi
International Conference on Computational Intelligence in Music, Sound, Art …, 2018
542018
Metacompose: A compositional evolutionary music composer
M Scirea, J Togelius, P Eklund, S Risi
International Conference on Computational Intelligence in Music, Sound, Art …, 2016
512016
Script-and cluster-based UCT for StarCraft
N Justesen, B Tillman, J Togelius, S Risi
2014 IEEE Conference on Computational Intelligence and Games, 1-8, 2014
512014
Increasing generality in machine learning through procedural content generation
S Risi, J Togelius
Nature Machine Intelligence 2 (8), 428-436, 2020
50*2020
Flora robotica-mixed societies of symbiotic robot-plant bio-hybrids
H Hamann, M Wahby, T Schmickl, P Zahadat, D Hofstadler, K Stoy, S Risi, ...
2015 IEEE Symposium Series on Computational Intelligence, 1102-1109, 2015
502015
Investigating MCTS modifications in general video game playing
F Frydenberg, KR Andersen, S Risi, J Togelius
2015 IEEE Conference on Computational Intelligence and Games (CIG), 107-113, 2015
472015
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Artikler 1–20